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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 56 57 [58] 59 60 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790619 times)

Ishman

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #855 on: December 11, 2013, 05:35:00 AM »

Oh no, I'm not telling you to change them, I bloody love flying them - if anything, they're too weak since the only one who can pull out their full performance is a player. The AI just fails miserably with them, over and over. It's also pretty expensive and NOT EXACTLY DURABLE with its main advantage being overwhelming burst firepower and maneuverability - things the AI is very very bad utilizing correctly.

I'd still love to get a few Large BRDY energy weapons like that sunfire and PD mount.
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Cycerin

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #856 on: December 12, 2013, 04:23:07 AM »

Yeah, doubt much can be done for the AI Desdinova until a hypothetical future in which burst jet AI can get massively tuned up. It can be surprisingly potent at times, though.
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Ishman

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #857 on: December 12, 2013, 07:48:44 AM »

Yeah, but those moments are more of a "Holy ***, the AI didn't put its pants on its head!".
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Bjørn_in_the_Sector

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #858 on: December 13, 2013, 03:03:14 AM »

I like to set a pair of gondolactlyus gundylatic gonedy SHRIMP to escort the dessie. They've got the tanky-ness to take needless hits, and gives the enemy AI more destroyers to worry about. Seeing them ram things to death "by accident" is hilarious. :P
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Executive Creative Director of Naysmyth Armouries Mod (Very WIP)

Cycerin

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #859 on: December 13, 2013, 05:47:39 AM »

It's the best when they ram something and fire the Hammerclaw at the same time. So savage.



Playing a little Exerelin convinced me to finish up the Eschaton-class Superfreighter.

The sprite still needs cleanup and such, but it's ingame. I think I'll make a new mission introducing it and the new interceptors.
« Last Edit: December 13, 2013, 05:49:47 AM by Cycerin »
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Dex

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #860 on: December 13, 2013, 06:57:00 AM »

Cycerin, when i first encountered your ships in some mod pack some time ago (i forget which, and when, but some pedant will tell me) i thought they were a bit fugly, fiddly and wetpaperhanky weak. My Eventide (i miss you Dante...) ate them as a snack.

Between snacks

Now, they are one of my favourites in terms of performance and my favourite in terms of aesthetic.

Bravo, sir.

you take your cookie and your bow
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ValkyriaL

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #861 on: December 13, 2013, 09:41:07 AM »

Wish i had one =( only thing i'm missing more or less to have a complete fleet complement.
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Doogie

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #862 on: December 13, 2013, 11:35:42 PM »

I demand you make a faction specific mining wing for Exerelin!
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FasterThanSleepyfish

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #863 on: December 14, 2013, 12:28:55 AM »

Trying to force creativity is never good.

-Sarah McLachlan

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Trylobot

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #864 on: December 14, 2013, 10:17:04 AM »

Eschaton = pure awesome, great job on this.
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Piemanlives

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #865 on: December 15, 2013, 12:42:09 AM »

Trying to force creativity is never good.

-Sarah McLachlan

I had no idea who this even was until I walked into the electronics department and found one of her CD's.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Cycerin

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #866 on: December 15, 2013, 07:55:41 AM »

Glad you like the Eschaton.

I gave this ol' boy a little facelift, too:

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Ishman

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #867 on: December 15, 2013, 10:29:26 AM »

That ship just looks disgustingly good. Well done. Though the Kurmaraja has always seemed like it should have some internal beam weapons in the front, or beam PD in the cells, just as part of that aesthetic.

I also do miss the triangle of glowing blue dots in between the small and medium weapon mount at the bottom of the ship, and the diamond of red dots below the engines. Though I can't actually see the latter location of the ship thanks to the engine glow.
« Last Edit: December 15, 2013, 10:33:42 AM by Ishman »
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Cycerin

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #868 on: December 15, 2013, 12:15:44 PM »

Thanks  :) I actually took that detail out, hmm. Maybe I could put it somewhere else. I need to fix a few other minor things anyway.
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Cycerin

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Re: [0.6.1a] <UPDATE!> Blackrock Drive Yards v0.5
« Reply #869 on: December 18, 2013, 05:38:36 AM »


Did you know that Kurmaraja is one name for the mythological turtle seen in chinese, hindu and native-american cosmology, that carries the entire world on its back?
« Last Edit: December 18, 2013, 07:26:33 AM by Cycerin »
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