Oh man, I'd forgotten you had asked for feedback - been having a lot of fun with the new stuff.
I'm really liking the new ironweaver, though all the front loaded weapons in your mod make it especially overpowered in the hands of a player as compared to the ai - The Desdinova's relatively large selection of forward facing mounts, generous OP supply, and insane maneuverability from arc jets is especially egregious of this I noticed, loaded up with 4-6 shotties, blaster in the energy, it's capable of soloing the large majority of ships that don't have omni shields or extremely efficient shield values. Some serkets acting as distractions against the ai blob of ships let's you fearlessly dip in and out, removing frigates and destroyers in moments. And running is incredibly easy except against beam weapons, since you can retreat faster than all non-mod missiles while venting, and have your shield up to take the retaliatory fire on empty flux reserves at a safe distance for potential overload.
Too bad the AI's largely incapable of that dance like a butterfly sting like a bee tactics, making a lot of the better human piloted fit utterly useless in the hands of the AI - that previous build i mentioned gets an AI piloted Desdinova about one frigate kill before it becomes a glowing husk as it has no concept of how to take advantage of its superior mobility to retreat, it attempt to brawl with things it has absolutely no business dealing with (sitting in front of two dominators and a bevy of fighter craft in an especially sad incident).
Anyways, faction still seems vanilla balanced on the slightly weak side (those flat 1 shield ratios on almost every ship noticeably contribute) except in player hands, and that applys to juuuuust about all modded facs.
ALSO THAT QUAD PULSE GUN STILL SOUNDS PRETTY GREAT.