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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 25 26 [27] 28 29 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790802 times)

Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #390 on: April 16, 2013, 05:10:19 PM »

That's just how the game scales them.
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Uomoz

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Re: Blackrock Drive Yards - v0.30
« Reply #391 on: April 16, 2013, 06:10:16 PM »

Stop discussing while you doto.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #392 on: April 16, 2013, 06:13:00 PM »

Drow Ranger can be played with one finger anyway. *** AR
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Reshy

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Re: Blackrock Drive Yards - v0.30
« Reply #393 on: May 31, 2013, 07:03:25 PM »

The Desdinova destroyer can't regain engines when it's blown out.  They just re-disable the instant they're repaired.  Is that intended?  (This one had Unstable Injector and Augmented Engines)


« Last Edit: May 31, 2013, 07:09:38 PM by Reshy »
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Silver Silence

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Re: Blackrock Drive Yards - v0.30
« Reply #394 on: June 01, 2013, 03:03:49 AM »

I think it's because you're also trying to use the maneuvering jets. There is an issue with using jets just as engines start to come back online which causes the engines to flameout again. Personally, I'd call it a feature, don't push your engines right into the red just after fixing them. "You just managed to start walking again? Great! Now do the 100m sprint". Though I thought the bug appeared because it was the activation of several more engines (as the Eagle, Falcon and Conquest do have special engines only active during maneuvers or while at cruise speed).
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Reshy

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Re: Blackrock Drive Yards - v0.30
« Reply #395 on: June 01, 2013, 11:50:43 AM »

I think it's because you're also trying to use the maneuvering jets. There is an issue with using jets just as engines start to come back online which causes the engines to flameout again. Personally, I'd call it a feature, don't push your engines right into the red just after fixing them. "You just managed to start walking again? Great! Now do the 100m sprint". Though I thought the bug appeared because it was the activation of several more engines (as the Eagle, Falcon and Conquest do have special engines only active during maneuvers or while at cruise speed).


The problem is that when an AI controls the ship they always use the jets the second it comes back online.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #396 on: June 01, 2013, 11:58:33 AM »

It's a bug with the core game that affects engine mod systems. If you use the system the instant the engines repair, you get a second flameout. I think Alex knows about it.
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Alex

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Re: Blackrock Drive Yards - v0.30
« Reply #397 on: June 01, 2013, 11:59:39 AM »

Right, aware and fixed for 0.6a.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #398 on: June 01, 2013, 12:04:44 PM »

Since the thread got revived, I guess I might as well make some sort of statement re: mod development: right now, I'm busy with my finals and moving back to Norway, so I'll probably leave the mod be until the next version is released.
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Silver Silence

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Re: Blackrock Drive Yards - v0.30
« Reply #399 on: June 01, 2013, 01:09:00 PM »

I think it's because you're also trying to use the maneuvering jets. There is an issue with using jets just as engines start to come back online which causes the engines to flameout again. Personally, I'd call it a feature, don't push your engines right into the red just after fixing them. "You just managed to start walking again? Great! Now do the 100m sprint". Though I thought the bug appeared because it was the activation of several more engines (as the Eagle, Falcon and Conquest do have special engines only active during maneuvers or while at cruise speed).


The problem is that when an AI controls the ship they always use the jets the second it comes back online.

Unless the Desdinova is a part of your fleet and you're not personally flying it, it's probably best to assume control and stop letting the AI get your ships massacred.
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Reshy

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Re: Blackrock Drive Yards - v0.30
« Reply #400 on: June 01, 2013, 04:09:14 PM »

I think it's because you're also trying to use the maneuvering jets. There is an issue with using jets just as engines start to come back online which causes the engines to flameout again. Personally, I'd call it a feature, don't push your engines right into the red just after fixing them. "You just managed to start walking again? Great! Now do the 100m sprint". Though I thought the bug appeared because it was the activation of several more engines (as the Eagle, Falcon and Conquest do have special engines only active during maneuvers or while at cruise speed).


The problem is that when an AI controls the ship they always use the jets the second it comes back online.

Unless the Desdinova is a part of your fleet and you're not personally flying it, it's probably best to assume control and stop letting the AI get your ships massacred.

It does that when under AI control, I just showed this because it's easier than trying to show it in an actual battle.
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jeffg10

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Re: Blackrock Drive Yards - v0.30
« Reply #401 on: June 10, 2013, 09:46:44 PM »

is this something we need to know of? :O
*edit* sorry i couldn't get pictures working so i had to add them as attachments (Sorry!)

[attachment deleted by admin]
« Last Edit: June 10, 2013, 09:50:05 PM by jeffg10 »
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"Someone else might have wept or screamed in frustration or even given up right there and perished. But I didn't have the right to do any of those things, not while my people were in danger. Like it or not, I would have to explore this harsh world on my own."

sdmike1

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Re: Blackrock Drive Yards - v0.30
« Reply #402 on: June 15, 2013, 02:46:17 PM »

Very cool.

Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #403 on: June 18, 2013, 02:11:13 AM »

Yeah, that was gonna be a thing way back then, now it might not become a thing. We'll see.
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Silver Silence

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Re: Blackrock Drive Yards - v0.30
« Reply #404 on: June 18, 2013, 04:05:09 AM »

If it turns into anything like the Serket Phase Fighter......

MRW...
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