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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790328 times)

Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #675 on: October 13, 2013, 12:37:40 PM »

No, I took note when you mentioned it, just forgot to say so. I'm going to take a look at it before the next release, thanks for the report. :)
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Withering

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #676 on: October 13, 2013, 03:18:47 PM »

Hypothetical Theme Song From Blackrock Driveyards: The Animated Series
https://soundcloud.com/fastland/theme-from-blackrock

Wow. Really liking these sounds. :)
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Weh

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #677 on: October 13, 2013, 04:30:19 PM »

I'm not the only one who thinks the Solenoid Quench Cannon is a little underwhelming am I?
Not to cherrypick or anything, but it just sounds and looks so powerful for it to add a measly 800 to the flux counter. It just comes off as a weapon that would devastate shields and armor alike.
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #678 on: October 13, 2013, 04:39:02 PM »

Hmm, I personally disagree. It's an almost instant hit at enormous range, with four of them on the Karkinos you can freely eliminate or overload anything destroyer-size or lower. The closest comparable weapon, the Gauss cannon, does more damage over time, but the shots are much harder to hit. There is more to a weapon than the tooltip numbers. If anything, I'd call the weapon almost too strong.

Hypothetical Theme Song From Blackrock Driveyards: The Animated Series
https://soundcloud.com/fastland/theme-from-blackrock

Wow. Really liking these sounds. :)

Glad you like it! Actually, there will be a theme for the mod more in keeping with the Starsector vibe down the road, but I'm not concerned with the soundtrack while there are so few ways to integrate music in the game.

Also, I bring you nevermore.gif

« Last Edit: October 13, 2013, 04:52:17 PM by Cycerin »
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Taverius

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #679 on: October 13, 2013, 09:29:56 PM »

SQC and Antiplasma?
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No faction is truly established without a themed Buffalo (TAG) variant.

Trylobot

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #680 on: October 13, 2013, 10:10:55 PM »

Also, I bring you nevermore.gif

That is the most badass SS gif I've seen yet. I can never capture anything cool with Gifcam. Takes a real pro to play while that clunky frame is in the way, lol.

Also, Cycerin: I just uploaded Nomads 0.9.4 with all your sounds :) It's really satisfying.
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NightmareOwl

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #681 on: October 13, 2013, 11:57:18 PM »

Sunfires + Nevermore = The End, Love them, thank you so much
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #682 on: October 14, 2013, 04:56:20 AM »

SQC and Antiplasma?

My personal favorite Nevermore setup. Fury racks, Antiplasma x2, squall cannons, and then some volley guns or shard cannons. Most burst damage you can get in the game without using Reapers and fast missile racks, you just use Hold Fire/weapon group juggling to wait for the right moment.

Also, I bring you nevermore.gif

That is the most badass SS gif I've seen yet. I can never capture anything cool with Gifcam. Takes a real pro to play while that clunky frame is in the way, lol.

Also, Cycerin: I just uploaded Nomads 0.9.4 with all your sounds :) It's really satisfying.

Awesome!! Going to go download it now. Also, gifcam is easy to use if you pre-record. I mean, I wasn't piloting that ship and fiddling with Gifcam at the same time. ; D
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Taverius

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #683 on: October 14, 2013, 06:43:24 AM »

My personal favorite Nevermore setup. Fury racks, Antiplasma x2, squall cannons, and then some volley guns or shard cannons. Most burst damage you can get in the game without using Reapers and fast missile racks, you just use Hold Fire/weapon group juggling to wait for the right moment.
Interesting.

The Fury racks are a given, of course, but I run shredders on the front smalls, and either Antiplasma/Squall or SQG/Sunfire.

The SQG/Sunfire is slightly less impressive against destroyers - it doesn't overload as hard - but its much better against cruisers and caps, and the Sunfires are hilarious on frigates and fighters. Plus between the SQG projectile's speed and the beams its really hard to miss.
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No faction is truly established without a themed Buffalo (TAG) variant.

Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #684 on: October 14, 2013, 06:52:38 AM »

Yeah, it's more reliable, which is why I mostly put the Advanced variant with SQGs and sunfires in the hands of AI fleets. However the potential for big plays is very high with the aforementioned setup. Antiplasmas are quite cumbersome, but devastating when they are used correctly.
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Trylobot

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #685 on: October 14, 2013, 07:41:05 AM »

... if you pre-record. I mean, I wasn't piloting that ship and fiddling with Gifcam at the same time. ; D

MIND = BLOWN

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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #686 on: October 14, 2013, 07:46:04 AM »

Spoiler
[close]
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Uomoz

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #687 on: October 14, 2013, 08:27:15 AM »

GIF FOLDER = INCREASED!
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #688 on: October 14, 2013, 02:25:24 PM »



Stenos redesign. It's time to explore!

The Stenos can now field two Sentinel Drones at the same time, and has a medium universal turret on the side away from the large hardpoint instead of two small ballistic hardpoints. The turret below that has also been changed to an energy turret.
« Last Edit: October 14, 2013, 02:27:36 PM by Cycerin »
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FasterThanSleepyfish

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #689 on: October 14, 2013, 02:44:42 PM »

Wow! Lookin' sexy, as ever!
How long did it take you to assemble all of the parts for the BSF editor?
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