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Poll

What would you like to see in Blackrock?

More ships
- 574 (23.9%)
More weapons
- 369 (15.4%)
More campaign features
- 353 (14.7%)
Space monsters
- 521 (21.7%)
More lore
- 151 (6.3%)
More music
- 89 (3.7%)
More portraits
- 121 (5%)
Subfactions
- 224 (9.3%)

Total Members Voted: 1084


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1462406 times)

Tale

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3015 on: April 06, 2021, 11:00:19 PM »

we wanna hunting quests for monsters !!! : D if you add it your mod will be the most unique here
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Sabaton

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3016 on: April 07, 2021, 08:03:04 AM »

The framework added by the flying doritos would fit the nanomachines void beasts idea like a glove, any plans for that?
« Last Edit: April 07, 2021, 08:05:11 AM by Sabaton »
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3017 on: April 07, 2021, 02:52:20 PM »

There are no plans for that at the moment. Who knows though. I am keeping the scope low and manageable for the update, and low and manageable for future content and maintenance.

Modding requires that special surplus energy that I just don't have on most days, anymore. Right now, it's just something to plug away at now and then. And it'll stay that way for the foreseeable future.

And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D

I infer from 'Ogre' that its more 'hulk smash' than 'mom hold my icecream'

I mean, being a BC it's more bark than bite when it meets another big dog. But it's very efficient at being a battlecruiser. It's balanced around being mobile, but vulnerable to flanking. Stats are quite average across the board. Narrow front shield = biggest weakness. Built in PD (like Antaeus) = biggest perk.
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Dex

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3018 on: April 07, 2021, 03:15:10 PM »

mobile is my jam. Smash efficiency overhaul on that an blind jump into a neutron star.

Can you share the dp cost? i mean odyssey is 45.... and BR is traditionally a LITTLE expensive... 48?
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braciszek

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3019 on: April 07, 2021, 03:46:31 PM »

I'm patient and I'm not going to ask much for an update. Bug fixes, balance changes, and some new faction gear that is the new BC is nice enough. I'm also very excited for the updated sprites. I don't know which ones you have remade - something like the convergence looks really nice but it's technically slanted to the left and not true top-down, which is off from everything else. Otherwise your art is great, and the new Ogre that you have posted is exemplary. I'm hoping some of the older sprites will have similar updated quality.
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ApolloStarsector

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3020 on: April 07, 2021, 05:47:14 PM »

Hype for the update. Thanks Cycerin for the beautiful and much appreciated mod. We understand that you have a life and that it takes time and energy to mod/update :)
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Sabaton

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3021 on: April 07, 2021, 10:21:15 PM »

There are no plans for that at the moment. Who knows though. I am keeping the scope low and manageable for the update, and low and manageable for future content and maintenance.

Modding requires that special surplus energy that I just don't have on most days, anymore. Right now, it's just something to plug away at now and then. And it'll stay that way for the foreseeable future.

Yeah, keeping it low is a good idea given how unstable development is... I mean every major update causes a ruckus.

And I feel you on the lack of energy, it ain't the 2010's anymore....hell yours and shadowy's mods are the only ones still around of all the older mods and they're rock solid as they are.

Good luck out there starfarer.
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3022 on: April 08, 2021, 06:53:29 PM »

Thanks again all. <3

mobile is my jam. Smash efficiency overhaul on that an blind jump into a neutron star.

Can you share the dp cost? i mean odyssey is 45.... and BR is traditionally a LITTLE expensive... 48?

I mean it isnt strictly final yet. I'm aiming for something close to the Odyssey though. 40-50. Depends on how strong it feels in testing

Quote
hell yours and shadowy's mods are the only ones still around of all the older mods

Yeah RIP to so many classic faction mods at this point. Junk Pirates I hope never dies though. That's liek the grandfather of all faction mods.
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joppe_k

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3023 on: April 09, 2021, 02:36:34 AM »

There are no plans for that at the moment. Who knows though. I am keeping the scope low and manageable for the update, and low and manageable for future content and maintenance.

Modding requires that special surplus energy that I just don't have on most days, anymore. Right now, it's just something to plug away at now and then. And it'll stay that way for the foreseeable future.

And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D

Yeah, understandable! Creating and maintaining a big, popular mod can be a huge time and energy sink I'd imagine. IMHO Blackrock doesn't need a lot of new, shiny stuff; it's already got a wealth of awesome ships and content! I'd be happy with the most minimal of compatibility update to 0.95a and anything beyond that is just extra frosting on the Blackrock cake. :D
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borgrel

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3024 on: April 10, 2021, 08:01:27 AM »

Hammerclaw is currently a boobooo

909258 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError: data.scripts.weapons.HammerclawOnHitEffect.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/listeners/ApplyDamageResultAPI;Lcom/fs/starfarer/api/combat/CombatEngineAPI;)V
java.lang.AbstractMethodError: data.scripts.weapons.HammerclawOnHitEffect.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/listeners/ApplyDamageResultAPI;Lcom/fs/starfarer/api/combat/CombatEngineAPI;)V
   at com.fs.starfarer.combat.entities.Missile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.o0OO.A.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.o0OO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.o0OO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
909641 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [Exigency(3.0Remix).ogg]
909641 [Thread-10] INFO  sound.null  - Playing music with id [Exigency(3.0Remix).ogg]
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3025 on: April 10, 2021, 08:29:45 AM »

Expected crash from API break due to 0.9.5a update to OnHitEffect (i mean, the mod isnt stated to work with 0.9.5 yet anyway)
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uzsibox

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3026 on: April 22, 2021, 10:24:44 AM »

hello, when can we expect an update?
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3027 on: April 22, 2021, 11:50:26 AM »

When the update is ready ;)
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okj

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3028 on: April 23, 2021, 03:39:53 AM »

Expected crash from API break due to 0.9.5a update to OnHitEffect (i mean, the mod isnt stated to work with 0.9.5 yet anyway)
Well played lol, the mod version tricked me
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Euripides

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3029 on: April 23, 2021, 09:29:30 AM »

Someone else has already released a working version of blackrock, it's floating around in a megaupload somewhere
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