Alright, it's time to drop the new BRDY. Have fun!
Spoiler
0.8
//Major changes:
- Updated ship stats to the new format
- Updated BRDY faction data to the new format, changed portrait and name selections and misc. strings
- Updated the mod's star systems to use terrain, also added some more content, renamed some things, rewrote strings, and adjusted star locations in hyperspace
//New ship:
- Added the Morpheus-class Destroyer: a ship that shares some of the Imaginos' mechanics, but focuses on overwhelming firepower rather than finesse
Main Weapon: 1x Void Buster - Fires a sustained beam of raw energy after a 1.1s chargeup
- Ship is slowed and gains 50% damage resistance while firing
- Weapon is temporarily disabled if fired at max. flux
Secondary Weapons: 8x Arclight LFO - Fires beams of energy that curve in on enemy targets - 3 charges that regenerate, can be increased with Expanded Magazines
- Tertiary Weapons:
5x built-in PD that can be used as knife fighting weapons
4x Small Universal turrets
- Ship System: Slip Jets - Grants burst of speed and accel, forces ship to move forwards or strafe
- Right-click System: Scalar Repulsor - phase out and absorb projectiles in a forward 180 radius, then convert them into homing pulses
- Built-in Hullmods: BRDY Dimensional Engine, Nanolattice Armor, High Maintenance
//Balance and other changes:
- Added a couple of new portraits
- Rewrote a bunch of descriptions/fleshed out others
- Lowered flux dissipation slightly (5-10%) for most BRDY combat ships
- This is mostly due to power creep with officers
- Asura: Now a cruiser
- Top speed lowered to 70
- Accel/decel roughly halved
- Flux capacity decreased by 500
- Phase cloak efficiency slightly improved
- Stock variants adjusted
- Renamed Squall Cannon to Gale Cannon, Gale Cannon to Extended Gale Cannon, and Squall Battery to Gale Battery (Blame the Squall MLRS)
- Lowered flat top speed bonus of Burst Jets by ~15% and Desdinova Burst Jets by ~25%
- Added a 5% derived max speed boost to Burst Jets, meaning the boost scales slightly rather than being static (frigs go faster)
- Changed Burst Jet sound effect
- Lowered vent rate boost of Blackrock Flux Core (Now: 60%/50%/40%/30%)
- New hullmod: Blackrock Dimensional Engine - replaces Blackrock Flux Core for Imaginos, Morpheus, Nevermore and Karkinos
- Keeps pre-nerf Flux Core vent boost
- Gives affected ship 100% larger sensor signature
- 0-Series Nevermore: Now has a new built-in weapon, the Raze Cannon, a heavy HE artillery gun
- Ordnance Points decreased to 145
- Shield Arc decreased to 180
- Speed decreased to 85
- Armor increased to 900
- Flux Dissipation decreased to 400
- Nevermore: Speed decreased to 70
- Shard Gun, Shard Cannon, Dual Shard Cannon: New SFX
- Imaginos' Rift Cannon: Changed the way the recoil works so that you can now tap out a small burst of shots to deal accurate damage at medium-long range.
- You still need to wait for recoil to reset, so it does less damage than spraying up-close.
- Damage decreased to 95 from 100
- Scalaron Repeater: No longer has charge regen, has limited charges but in practice cant run out before CR does (unless on capital ships)
- Voidspear SRM/Pod:
Increased damage to 700 from 650
Increased missile HP by 30 (to 230)
Increased EMP damage to 500
Lowered flux/shot to 150 from 200
Made missiles slightly more agile
- INM Assault Gun: Increased proj speed by 100
- Scalaron Blaster: Lowered damage from 1200 to 1000
- Quill Rocket Launcher: Decreased proj damage by 20 and increased ammo by 10
- Quill Rocket Pod: Decreased proj damage by 20 and increased ammo by 20
- Changed Dart SRM engine style to ~Plazzma Green~
- Scalaron Pulses now explode when they burn out, range decreased in order to not waste ammo on autofire
Scalaron Pulse homing made less reliable
Lowered Scalaron Pulse damage to 400 (From 450)
Lowered Scalaron Pulse charge regen rate to 0.05 from 0.075
Lowered Scalaron Pulse missile HP to 600 from 800
Increased Scalaron Pulse speed by 10
- Edited Kurmaraja, Scorpion engine locations
- Silverfish/variants: Slightly decreased cargo capacity
- Comprehensive stat changes for more emphasis on armor and speed instead of shield tanking, especially for the Mod Silverfish
- Karkinos:
Shield Arc from 160 to 90 degrees
Shield Upkeep from 0.45 to 0.4
Armor from 1300 to 1400
- Achilles MRM is now named Achilles LRM to reflect its long range
- Changed launcher sprite to load single missiles, like the Salamander
- Lowered Achilles LRM submunition HP by 20
- New Volley Gun SFX, increased Volley Gun damage by 10% and lowered flux/shot by 10%. Increased range by 50
- Scorpion: lowered armor by 50 and flux dissipation by 10
Side medium turrets are Hybrid instead of Universal
Lowered Stinger Drone proj speed by 200, HP by 50 and armor by 25
- Megaceras: lowered speed by 10
- Locust has been reworked:
Lowered speed by 20
Increased accel, decel and turn accel significantly
Increased flux capacity by 100, dissipation by 10
Changed shield efficiency to 0.9 (from 1)
Changed shield type to a 220 degree frontal shield
Lowered Spark Drive charges to 3, lowered charge regen rate
Increased distance, decreased randomness of Spark Drive teleport
All turret slots are now Hybrid
- Scarab: Sentinel Drone free roam range decreased to 600 from 700
- Changed the 2 ballistic/2 energy turrets to Small Hybrid
- Lowered Flux Dissipation by 20
- Some more brdy ship_names.json entries
- Fixed hullmods to emphasize stat changes in yellow like vanilla hullmods
- Added the Morpheus and 0-Series Nevermore to the Big Battle mission