Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Total Members Voted: 1424
Spoiler[close]BWEEEEEEEEEEEE
Quote from: Cycerin on November 24, 2015, 03:59:46 PMYeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.That's like Mozart saying he's going to change Die Zauberflöte to be less silly, or Einstein changing his mind about the theory of general relativity.
Yeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.
Quote from: Cycerin on November 24, 2015, 07:38:04 PMSpoiler[close]BWEEEEEEEEEEEE@_@so even more universal mounts for the Karkinos now? or did you change some ballistic ones to energy?
The Karkinos' two universal large became hybrid instead, but so did the ballistics.
I can hardly wait until you release it, because I only play .7 now and it isn't compatible.
Quote from: Oathseeker on November 25, 2015, 04:13:52 AMQuote from: Cycerin on November 24, 2015, 03:59:46 PMYeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.That's like Mozart saying he's going to change Die Zauberflöte to be less silly, or Einstein changing his mind about the theory of general relativity.Christ almighty. I'll take it.
Quote from: Cycerin on November 25, 2015, 07:14:05 AMThe Karkinos' two universal large became hybrid instead, but so did the ballistics.Losing the ability to spam torpedos is hardly a loss when you can make things evaporate by looking at them in a slightly dissaproving manner.