Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Poll

What would you like to see in Blackrock?

More ships
- 757 (23.6%)
More weapons
- 483 (15.1%)
More campaign features
- 481 (15%)
Space monsters
- 707 (22.1%)
More lore
- 209 (6.5%)
More music
- 132 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 278 (8.7%)

Total Members Voted: 1430


Pages: 1 ... 118 119 [120] 121 122 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1802826 times)

Agalyon

  • Commander
  • ***
  • Posts: 248
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1785 on: October 21, 2015, 02:03:42 PM »

About as often as the Asura in my experience.
:'( I've never seen an Asura for sale, lmao
Logged

OOZ662

  • Captain
  • ****
  • Posts: 390
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1786 on: October 21, 2015, 02:05:55 PM »

I didn't realize a few pages had already gone by since that discussion, but yeah, neither of them are particularly common things. Especially in unstable space.
Logged
It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Agalyon

  • Commander
  • ***
  • Posts: 248
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1787 on: October 21, 2015, 02:14:52 PM »

I didn't realize a few pages had already gone by since that discussion, but yeah, neither of them are particularly common things. Especially in unstable space.
Yeah I saw that bit about 8 stability. I didn't know that. I think its usually 6-7 on mine. I just thought it was weird because I see the Imaginos all the time, but none of the other rare ships. Who knows, I'm sure it will come up sometime.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1788 on: October 30, 2015, 06:32:16 AM »

The big drop looks to be close, so I'm holding off on patching BRDY until afterwards. Instead, I'll take some more time to polish and implement stuff.
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2847
  • Your Friendly Forum Friend
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1789 on: October 30, 2015, 09:05:36 AM »

The big drop looks to be close, so I'm holding off on patching BRDY until afterwards. Instead, I'll take some more time to polish and implement stuff.
NOOOOOOOO!!!
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

OOZ662

  • Captain
  • ****
  • Posts: 390
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1790 on: October 30, 2015, 09:48:55 AM »

The big drop looks to be close, so I'm holding off on patching BRDY until afterwards. Instead, I'll take some more time to polish and implement stuff.
NOOOOOOOO!!!

I'm kinda used to it now. ;D
Logged
It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

FooF

  • Admiral
  • *****
  • Posts: 1388
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1791 on: November 02, 2015, 02:23:27 PM »

Sorry if this has been addressed but a much appreciated QoL improvement would be to accurately depict the flux cost of the Scalaron Repeater. The in-game tooltip says 140 flux/sec but it's actually just shy of 560 flux/sec when going full auto.

I'd like to know what I'm getting into when I mount one. ;)
Logged

Schwartz

  • Admiral
  • *****
  • Posts: 1453
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1792 on: November 02, 2015, 03:48:00 PM »

Since this kinda went under in the Templar thread:

How do the Shard weapons apply their bonus damage? Does it slip by the Lattice Shield or not?
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1793 on: November 02, 2015, 04:01:25 PM »

Shard weapons check for the presence of Lattice Shield before they roll for the damage to be applied. So they won't work until Lattice Shields are down.

Sorry if this has been addressed but a much appreciated QoL improvement would be to accurately depict the flux cost of the Scalaron Repeater. The in-game tooltip says 140 flux/sec but it's actually just shy of 560 flux/sec when going full auto.

I'd like to know what I'm getting into when I mount one. ;)

Take it up with Alex. I might simply remove the charges from that weapon, it adds little and presents an annoying problem (the flux tooltip)
Logged

Toxcity

  • Admiral
  • *****
  • Posts: 561
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1794 on: November 02, 2015, 08:31:17 PM »

It wasn't in the patchnotes, so I was wondering if you were going to change any weapon slots on any ships to HYBRID?
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1795 on: November 03, 2015, 01:24:38 AM »

I think at some point he though about making the flux display consistent with damage one with burst DPS (sustained DPS). Don't know if he had time though. Maybe for 0.7.1a?
Logged
 

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1796 on: November 03, 2015, 11:35:12 AM »

It wasn't in the patchnotes, so I was wondering if you were going to change any weapon slots on any ships to HYBRID?

Yeah, I have some planned. The Karkinos and Locust are the first that come to mind.
Logged

Adraius

  • Commander
  • ***
  • Posts: 185
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1797 on: November 03, 2015, 06:31:03 PM »

Sorry if this has been addressed but a much appreciated QoL improvement would be to accurately depict the flux cost of the Scalaron Repeater. The in-game tooltip says 140 flux/sec but it's actually just shy of 560 flux/sec when going full auto.
Waaait... so the in-game tooltip's flux/sec is based on when the weapon is out of stored charges and firing shots as they are created, not their burst!?  If so, that's insane, it's completely misleading on weapons like the Autopulse Laser.
Logged

mangalore

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1798 on: November 08, 2015, 09:34:13 AM »

Thanks for this nice looking well rounded mod! I enjoy a lot of the ships and style of weapons.

Only thing I'm not quite sure is the asymmetry of weapon slots at least on some designs. E.g. on bigger, slower ships like the Knight. I cannot point my finger on it but I somehow find them rather inconvenient which is weird since I like the vanilla Odyssey so it's not asymmetry per se. Would prefer symmetric designs on those.

Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1799 on: November 08, 2015, 12:01:35 PM »

I hear you, which is part of the reason the Knight is going on the chopping block. Although the Knight can actually broadside 3 medium ballistics at a time, even though the slot layout makes this fact not readily apparent.
Logged
Pages: 1 ... 118 119 [120] 121 122 ... 209