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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 100 101 [102] 103 104 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1791276 times)

JohnDoe

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1515 on: March 02, 2015, 03:17:43 PM »

Made a new mission for the next version

https://www.youtube.com/watch?v=-Dd4uqcGPPg

Not pictured: the 12 losses before this round

It's a strategic loss for BRDY because it'll cost them more to resupply the Karkinos than it takes for Hegemony to rebuild their whole fleet.

Also, dig that EVE Online music.
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Tartiflette

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1516 on: March 02, 2015, 03:58:59 PM »

Depend on what they were fighting for I guess
« Last Edit: March 03, 2015, 12:17:38 AM by Tartiflette »
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Unfolder

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1517 on: March 02, 2015, 04:06:54 PM »

Please limit the length of the ship descriptions to one page, and limit the amount of chaff/become a better writer. The lobster ship is a particularly egregious example of eye rollingly bad writing.
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Nanao-kun

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1518 on: March 02, 2015, 04:17:46 PM »

Please limit the length of the ship descriptions to one page, and limit the amount of chaff/become a better writer. The lobster ship is a particularly egregious example of eye rollingly bad writing.
In your eyes, perhaps. I thought it was interesting.
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Taverius

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1519 on: March 02, 2015, 04:24:20 PM »

Please limit the length of the ship descriptions to one page, and limit the amount of chaff/become a better writer. The lobster ship is a particularly egregious example of eye rollingly bad writing.
Nobody touches the shrimp, on pain of pain.
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No faction is truly established without a themed Buffalo (TAG) variant.

Mazuo

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1520 on: March 02, 2015, 04:29:20 PM »

Uh, no, can't disagree more.  The ship descriptions are great.
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Euqocelbbog

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1521 on: March 02, 2015, 04:34:26 PM »

Please limit the length of the ship descriptions to one page, and limit the amount of chaff/become a better writer. The lobster ship is a particularly egregious example of eye rollingly bad writing.

Please limit your shitposting tia
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1522 on: March 02, 2015, 04:38:51 PM »

Please limit the length of the ship descriptions to one page, and limit the amount of chaff/become a better writer. The lobster ship is a particularly egregious example of eye rollingly bad writing.

If you don't allow yourself to write bad things & learn from it, how do you become a better writer?
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jeffg10

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1523 on: March 02, 2015, 04:58:33 PM »

could you make a version of BR without shaderlib? i have shaderlib installed but not turned on (disabled in the config) and i seem to get a crash any time the BR stuff would normaly use the shader (like when warping exc.) the problem is that when i do have the shader on it kills my computer and my FPS ( 1 - 3 FPS)
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"Someone else might have wept or screamed in frustration or even given up right there and perished. But I didn't have the right to do any of those things, not while my people were in danger. Like it or not, I would have to explore this harsh world on my own."

Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1524 on: March 02, 2015, 04:59:31 PM »

I've been meaning to look into how to make it an option rather than a dependency (a. la SCY). It'd probably be a very large effort though, so it might be easier to address the problem directly.

Can you post the crash log or put it on pastebin?
« Last Edit: March 02, 2015, 05:02:46 PM by Cycerin »
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jeffg10

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1525 on: March 02, 2015, 05:05:52 PM »

I've been meaning to look into how to make it an option rather than a dependency (a. la SCY). It'd probably be a very large effort though, so it might be easier to address the problem directly.

Can you post the crash log or put it on pastebin?
i looked at my mods and realised that my shaderlib is vastly out of date so that may just be the problem (going to install the new one now, but thanks for the imediate help. that's you i think your awesome, well that and the beautiful mod you created)
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"Someone else might have wept or screamed in frustration or even given up right there and perished. But I didn't have the right to do any of those things, not while my people were in danger. Like it or not, I would have to explore this harsh world on my own."

Midnight Kitsune

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1526 on: March 02, 2015, 10:19:11 PM »

I've been meaning to look into how to make it an option rather than a dependency (a. la SCY). It'd probably be a very large effort though, so it might be easier to address the problem directly.

Can you post the crash log or put it on pastebin?
i looked at my mods and realised that my shaderlib is vastly out of date so that may just be the problem (going to install the new one now, but thanks for the imediate help. that's you i think your awesome, well that and the beautiful mod you created)
One thing I might suggest is the mod version checker. It will tell you when your mods are out of date and which ones are out of date
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Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

WKOB

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1527 on: March 03, 2015, 12:24:13 AM »

Please limit the length of the ship descriptions to one page, and limit the amount of chaff/become a better writer. The lobster ship is a particularly egregious example of eye rollingly bad writing.
Please limit your shitposting tia
No kidding, has he ever posted anything of any level of contribution?
« Last Edit: March 03, 2015, 06:11:31 AM by Austupaio »
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Aklyon

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1528 on: March 03, 2015, 07:22:36 AM »

Not that I can think of.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« Reply #1529 on: March 08, 2015, 11:23:55 AM »

Yeah, basically that. If one market has taken over the system and so on. It'd be real helpful.



New ship, the Megaceras-class Armed Courier. Sprite's not 100% final.

It's a freight ship designed for the Sector as opposed to hailing from safer days, so it's basically a destroyer with a big cargo/crew/fuel capacity but a logistics footprint that's above that of a combat destroyer or freighter of similar strength. It's got good engine stats without a mobility system and a drone bay with small Shredder-armed drones. It's also compact.
« Last Edit: March 08, 2015, 11:54:00 AM by Cycerin »
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