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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 91 92 [93] 94 95 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1791093 times)

ahrenjb

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1380 on: January 22, 2015, 04:28:19 PM »

Awesome news! My 0.65 universe is filling up quick.
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Toxcity

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1381 on: January 22, 2015, 04:37:15 PM »

Yessssssss!!!
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asianoob

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1382 on: January 22, 2015, 04:54:31 PM »

Thank you good sir.
Everyday I would come back from work and check if the mod was updated, and it's going to be a good night for me!
Thank you again!!!!!!!!!!!
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Nanao-kun

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1383 on: January 22, 2015, 05:35:46 PM »

Any chance for a non-mediafire link? I've been having problems with it lately, and only getting about 8 or so KB/s.
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Cycerin

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1384 on: January 22, 2015, 05:38:38 PM »

https://dl.dropboxusercontent.com/u/32517861/Blackrock%20Drive%20Yards.zip

Here you go. Should be up in 10 mins from this post
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Nanao-kun

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Mazuo

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1386 on: January 22, 2015, 07:57:51 PM »

Oh god, yes!  Thanks Cycerin and DR.  Will be trying this out ASAP.
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NightfallGemini

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1387 on: January 22, 2015, 11:31:19 PM »

*yesssssssssssssss*
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Sabaton

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1388 on: January 23, 2015, 02:01:45 AM »

 As someone who favors small, frigate only strike groups the Silverfish series has become an instant favorite for me.
 They can carry more cargo and fuel than a Cerberus, run just as fast, put up a fight (the B variant can spank just as well as a Lasher), and above all they have a shield! And all that for some armor reduction.
 With the right configuration the B variants can even replace combat frigs. So nasty.

 But why did you choose to jam a weapon in the 00 Series large slot instead of leaving it open for customization?
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JohnDoe

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Re: [0.6.5a] Blackrock Drive Yards v0.7.0 - UPDATED!!!
« Reply #1389 on: January 24, 2015, 04:31:15 AM »

Alright, we're here. It's been a lot of work, but DarkRevenant helped me get it done a lot faster than I'd have been able to on my own. Thanks, DR!
THANK GOD
ALLAHU AKBAR
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Midnight Kitsune

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1390 on: January 24, 2015, 04:35:54 AM »

Welp, looks like the stoners are happy getting their Crackrock Drive Yards back again
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Histidine

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1391 on: January 24, 2015, 04:37:24 AM »

WOOOOOOO

(BTW: Is it me or is the Desdinova sprite annoyingly small in the UI (ship picker, etc.)? It looks like a frigate.)
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Silver Silence

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1392 on: January 24, 2015, 05:48:22 AM »

Could be that the Desdinova's antennae elongate it's profile and as such, the actual mass of the ship in the center seems smaller in the preview window. Shouldn't be too much issue if you come to recognize her profile, though.
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Cycerin

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1393 on: January 24, 2015, 06:09:41 AM »

Man, love having everybody playing the mod again. All these reactions...

WOOOOOOO

(BTW: Is it me or is the Desdinova sprite annoyingly small in the UI (ship picker, etc.)? It looks like a frigate.)

That's always been a problem, and I assume it's indeed because the sprite has a lot of "empty space" in it.

Welp, looks like the stoners are happy getting their Crackrock Drive Yards back again

Blackbong Dank Yards is back in action.

But why did you choose to jam a weapon in the 00 Series large slot instead of leaving it open for customization?

Holdover from when it was supposed to be a ship skin. I will probably change that in the future. It's also because I didn't want to give it more ordnance points. The ship is pretty much just an easter egg btw, it's got a ridiculously small chance to appear and it isn't really better than a Nevermore, arguably worse in fact due to how powerful the AM Lance is.
« Last Edit: January 24, 2015, 06:13:17 AM by Cycerin »
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Venatos

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Re: [0.65.1a] Blackrock Drive Yards v0.7.0 - UPDATED !!!
« Reply #1394 on: January 26, 2015, 02:40:35 PM »

YES! my favourite faction is back! PRAISE THE MAKER(of this mod)! i was waiting for SS+ 2.5 for a new start, but now i cant wait anymore! ;)
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