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Author Topic: [0.97a] Junk Yard Dogs - V 3.1.0 - 04/13/24 - Yet another sprite update  (Read 208090 times)

last_misadventure

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Re: [0.97a] Junk Yard Dogs - V 3.0.2 - 04/10/24 - Quick Hot Fix
« Reply #450 on: April 10, 2024, 04:59:54 PM »

I'm running CFT and JYD hulls in this playthrough and it has a very cool scrapper/underdog feeling. In-faction station defense battles (especially vs. the hivers) have a cool feeling--as if all the available mining\logistic ships are making a last stand.

New sprites are looking great! I did sorta have a soft spot for the old Courageous sprite, but the new one is also good! I do wonder if that hull should be considered a capital ship, though? It seems pretty comparable to the Legion to me.
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Dazs

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Re: [0.97a] Junk Yard Dogs - V 3.0.1 - 04/10/24 - Quick Fix
« Reply #451 on: April 10, 2024, 05:40:13 PM »

Hi again, sorry to have bothered you, but after going into the Bounty Board directly (where you accept new missions) all the avatars for the JYD bounties I already had accepted returned onto the map and encounter screens. I guess this had nothing to do with your mod and something just needs to refresh after an update.
Hello again VikStahl. I replied to this post, or at least I thought I had, before posting the update but I see it is not in the thread. I appreciate that you fixed it yourself on your end but I did a little digging and did find an issue that could could be what caused your problem and thus the update. I wanted to thank you for taking the time to post. I most likely would not have noticed the issue myself because I have been starting new games while testing changes to my mods and have not actually played the game for any appreciative time in the last two weeks. Anyway, the fix is in for anyone else that was having that issue thanks to you.

I'm running CFT and JYD hulls in this playthrough and it has a very cool scrapper/underdog feeling. In-faction station defense battles (especially vs. the hivers) have a cool feeling--as if all the available mining\logistic ships are making a last stand.
You have good taste in mods :)
New sprites are looking great!
Thank you, I spent quite some time trying to correct the errors of the past. Glad to hear you enjoy them.
I did sorta have a soft spot for the old Courageous sprite, but the new one is also good!
Me too, which is one of the reasons I've held off on updating it. At the end of day though, to be honest with myself, it looked nothing like any of the other JYD ships.
I do wonder if that hull should be considered a capital ship, though? It seems pretty comparable to the Legion to me.
It does have that capital feel to it I agree. I left it at cruiser level so that it would give it an inherent detractor because capitals get baseline better stats. It has so much going for it I felt that making it a capital would be a bit too much. Plus it would be duplicative because the mod already has the Massive as a capital carrier. I checked the changelog and I see that I have not adjusted the Courageous since v1.9.8 so maybe it warrants a balancing look over when I get back around to JYD.

Thank you both for the kind words and suggestions. I hope you enjoy your time in game hunting down those bounties and swatting those nasty bugs.

Dazs

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Re: [0.97a] Junk Yard Dogs - V 3.1.0 - 04/13/24 - Yet another sprite update
« Reply #452 on: April 13, 2024, 11:27:16 AM »

v3.1 released today - Save Compatible with V3.0.2 - You will need to re-outfit any Courageous in your currently saved fleet due to the change
   -Increased the number of ships that accompany JYD bounties by 30% - After testing the changes made in 3.0.1(2) I found them to be too easy based on their payouts
   -Lowered the OP on the Endurance from 95 to 75 and re-equipped the variant accordingly - One of my most OP discussed ships needed a nerf - Ty Maritusa for your discussion points
   -Wrote descriptions for the 10 bounty ships - After having written unique descriptions for literally hundreds of ships between my mods my brain was tapped - They are not the best but better than nothing :)
   -Raised the fleet points of the Courageous from 18 to 23 and lowered the wing count from 6 to 4 but kept the OP so it can be fitted with less but more powerful wings - Ty last_misadventure for your comments
      -Went though each ship sprite that has not been adjusted recently looking for things needing correction:
   -Empathetic: Removed some stray pixels, fixed the centering of the sprite and added missing exhaust graphics to the inner engines
   -Fluffy: Sharpened the image by 10%, erased some stray pixels, fixed a centering mismatch, realigned the weapon mounts to face the direction of the mount graphics
   -Industrious: Replaced some of the small mount graphics that were blurry and added a missing medium mount graphic on the right side
   -Intelligent: Fixed some minor blemishes, centered the medium turret mount position and changed the Thumper on the variant to a Flack Cannon
   -Intelligentmkq: Fixed some stray pixels and adjusted the right side to match the left for symmetry
   -Intense: Replaced the shiny medium turret mounts with bronzed ones and faced the rear ones to the side to correctly reflect the intended placement
   -Irksome: Remade the sprite using a game asset asteroid, replaced the fuzzy hazard stripe, replaced the mount sprites and swapped the PD weapon on the variant with a Shock Cannon 
   -Knowledgeable: Replaced the turret sprites with ones that faced the intended gun placement direction and widened the firing arcs from 90 to 125 degrees for better coverage
   -Obedient: Replaced one front facing small mount sprite with the correct side facing one
   -Peppy: Replaced the shiny weapon turret mounts with bronzed ones
   -Relaxed: Added a missing small turret mount and touched up the ship graphic
   -Stalwart: Replaced the bottom medium turret mount sprite with one that correctly faces backward
   -Trusty: Removed some stray pixels, correctly centered the sprite, replaced some of the weapon mount graphics, realigned the weapon mounts to face according to the mount graphics
   -Vicious Front Module: Added proper medium mount graphics
   -Replaced all the visually changed ships on the "all ships image" as well as the class specific images found on the forum OP
   -Note: I decided to not make a comparison image this time as though the changes were time consuming to do, they were multiple small details not readily identifiable in a comparison

@last_misadventure: The changes I made to the Courageous may not be what you had in mind but after comparing it to the Massive I felt it needed both a buff to the fleet points which gives it more power in AI battles and since there are now only four hangers on it four wings made more sense. I feel it is still as powerful as it was since I kept the OP and the freed up points can be used for more hull mods, stronger wings, better weapons, etc. I appreciate your input and did not want you to think I did not take your comments into consideration.

@All: The descriptions I wrote for the bounty ships are basic at best. As I state in the changelog, I have written so many ship descriptions I am tapped out of ideas to make new ones unique. If anyone would like to take a stab and writing better ones I would be more than willing to incorporate them. Just saying :)

@my "compare the image" fans: Though I did not make a comparison image this time, I will host the old "all ships image" on imgur for awhile and post it here alongside the new one. Have fun playing I Spy!

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Hablmet

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Re: [0.97a] Junk Yard Dogs - V 3.1.0 - 04/13/24 - Yet another sprite update
« Reply #453 on: April 13, 2024, 12:23:59 PM »

I'm a big fan of the Knowledgeable, so I'm glad it's getting a little bit of a spruce-up (granted, I have not really noticed something like this and I don't think I would have without you letting us know). I've been doing a CFT run as of late and played with a mix of JYD and CFT ships, and I got to admit it's a blast so far. Thanks for those two mods in particular. I might add some takes on CFT in its own thread in a while, but I want it to rest in my head a little.
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Playing a scrappy underdog is great fun, but sometimes you just gotta blast some space pirates with high intensity lasers.

Dazs

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Re: [0.97a] Junk Yard Dogs - V 3.1.0 - 04/13/24 - Yet another sprite update
« Reply #454 on: April 13, 2024, 01:17:22 PM »

Hello there!
I'm a big fan of the Knowledgeable, so I'm glad it's getting a little bit of a spruce-up (granted, I have not really noticed something like this and I don't think I would have without you letting us know).
Thank you for the nice comment. The Knowledgeable is one of the remaining sprites I used from Spiral Arms with only minor changes. It has been my goal to replace all the Spiral Arms ships but that is one I think is so nice I figured I would just give it a once over instead, glad to hear you like it.
I've been doing a CFT run as of late and played with a mix of JYD and CFT ships, and I got to admit it's a blast so far. Thanks for those two mods in particular.
Well you have good taste in mods then :)
I might add some takes on CFT in its own thread in a while, but I want it to rest in my head a little.
I would welcome that when you have the time and inclination. I do my best to keep my mods up to date but with six to juggle I rely on players such as yourself that offer observations. So enjoy your rest, I look forward to your post on CFT when you are ready.

yajusenpai

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Re: [0.97a] Junk Yard Dogs - V 3.1.0 - 04/13/24 - Yet another sprite update
« Reply #455 on: April 14, 2024, 02:59:34 AM »

The ship in this mod are hyper op.
I haven't actually driven any of them yet, but I seen some in action.
I will just pick low-hanging fruit and use the Commanding as an example.
The guy have the logistic profile of a heavy cruiser and the ability of a carrier plus a battlecrusier.
It have more fighter bay per supplies than an astral while faster and tougher than the astral.
Flux stat of a conquest for less supplies while not having conquest's garbage weapon placement.
For just 29 DP it have 280 OP, 4 fighter bay, most of the weapon point to the front and a use outside of combat.
Do you really need any other ship? you can just spam this and crush any enemy

Doesn't really looked into other ship yet but just a glance to other ship like massive tell me what to expect.
Okay. An Onslaught in stat + 6 fighter bay and you can fill every slot with missile. Even Recall device, a S tier carrier system. For the cost of mere 5 more dp. Thank you very much.

Vicious is a Onslaught with Good flux stat and even more bulk and a lot more versality and more missile. 50 dp doesn't begin to say its greatness.

Smart is the all mighty supply ship.
Atlas is 10 dp for 2000 cargo
Starliner is 10 dp for 1500 crew
Prometheus is 10 dp for 3000 fuel
Throw them all together and a salvage rig, a survey equipment and a main battle ship and a main carrier.
And you get a Smart. Feel free to throw it onto the battlefield.

Sharp....a Capital Apogee with none of the awkward weapon placement? It is a Double Apogee, isn't it? Both figuratively and literally. You don't double every stat of a ship and call it a new ship. And you slap on 2 fighter bay for good measure.

Peppy! A humble mixture of a Salvage Rig, a Colossus, a Phaeton, a Nebula and a OX.
As least this time it is a pure logistic ship.

Muscular is just a Prometheus 2.0. Thankfully.

Knowledgeable is Atlas 2.0. Just ignore the drone.

Industrious is......well, one of the tamer one. I never expect it have any kind of fighting capacity but it have. Despite being mostly truss and frame. It is a big boy missile ship.
Its have stat of a proper battle ship.

You cannot possibly justify this kind of power with this faction lore. As least in Hiver they can be overpowered, by the virtue of being a "last boss" faction.

People call mods like UAF OP. They had seen nothing yet.
« Last Edit: April 14, 2024, 04:26:56 AM by yajusenpai »
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Dazs

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Re: [0.97a] Junk Yard Dogs - V 3.1.0 - 04/13/24 - Yet another sprite update
« Reply #456 on: April 14, 2024, 07:29:43 AM »

The ship in this mod are hyper op.
I haven't actually driven any of them yet, but I seen some in action.
I will just pick low-hanging fruit and use the Commanding as an example.
The guy have the logistic profile of a heavy cruiser and the ability of a carrier plus a battlecrusier.
It have more fighter bay per supplies than an astral while faster and tougher than the astral.
Flux stat of a conquest for less supplies while not having conquest's garbage weapon placement.
For just 29 DP it have 280 OP, 4 fighter bay, most of the weapon point to the front and a use outside of combat.
Do you really need any other ship? you can just spam this and crush any enemy

Doesn't really looked into other ship yet but just a glance to other ship like massive tell me what to expect.
Okay. An Onslaught in stat + 6 fighter bay and you can fill every slot with missile. Even Recall device, a S tier carrier system. For the cost of mere 5 more dp. Thank you very much.

Vicious is a Onslaught with Good flux stat and even more bulk and a lot more versality and more missile. 50 dp doesn't begin to say its greatness.

Smart is the all mighty supply ship.
Atlas is 10 dp for 2000 cargo
Starliner is 10 dp for 1500 crew
Prometheus is 10 dp for 3000 fuel
Throw them all together and a salvage rig, a survey equipment and a main battle ship and a main carrier.
And you get a Smart. Feel free to throw it onto the battlefield.

Sharp....a Capital Apogee with none of the awkward weapon placement? It is a Double Apogee, isn't it? Both figuratively and literally. You don't double every stat of a ship and call it a new ship. And you slap on 2 fighter bay for good measure.

Peppy! A humble mixture of a Salvage Rig, a Colossus, a Phaeton, a Nebula and a OX.
As least this time it is a pure logistic ship.

Muscular is just a Prometheus 2.0. Thankfully.

Knowledgeable is Atlas 2.0. Just ignore the drone.

Industrious is......well, one of the tamer one. I never expect it have any kind of fighting capacity but it have. Despite being mostly truss and frame. It is a big boy missile ship.
Its have stat of a proper battle ship.

You cannot possibly justify this kind of power with this faction lore. As least in Hiver they can be overpowered, by the virtue of being a "last boss" faction.

People call mods like UAF OP. They had seen nothing yet.
Good morning, thank you for your thoughtful and kind feedback. It is a shame I had not received it earlier as I have just released three back to back JYD updates and am working on one of my other mods atm. However, I do appreciate you taking the time to share your observations and will take them into consideration when I get back around to updating JYD. Oh and thank you for the kind word on Hivers, that was a nice bonus.
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