While ive been working on the Star Treker mod, i've gotten alot interested in a Star Control mod, Trylobot a long time ago released a version and assimilated the ships into a starsector like
theme.
Personally love the mod and the way he made it work, but theres so much more that can be done, a campaign for example just to name one. Right now im using hes materials instead starting from scratch and slowly changing them into a more Star Control like build. Right now i got music in and a working shell based on hes build here and slowly been converting the ships.
DOWNLOAD (Current version 0.7.0.0).Right now:Playable normal Campaign with 2 factions of Star Control 2.
Quite possibly compatible with almost any other mod out there.
All 4 mission were done by Trylobot, Same with some weapons and the Stats conversion, Credits goes to him.
The stations also have the same "looks" as the old one on Star Control 2.
There's more then a dozen remixed music tracks from the original Star Control on the combat, campaign and menu screens.
A new menu title with cool Star Control 2 asteroids.
Star Control like engines and giant missiles with half a ship size
Overpowered player ship to go around in the campaign (should be compatible with almost all mods out there) Its still on the mod but not available for now.
More proves the Flagship is overpowered
EDIT: Updated Screenshots.
Known Problems:On the second post.
Still Missing:All ships from Star Control;
Some mechanics are
still impossible on StarSector;
Star Control ships on the Campaign, select what faction will you support, or simply run wild without faction, something that never happened on the Original.;
Disclaimer: Anyone is free to use or modify any and all code used to their own mods, i do not mind sharing what i make, there's only one detail DO NOT use any materials i credit made by someone else who kindly borrowed me without thanking/asking the original owner.