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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

Author Topic: Combat Ai  (Read 2192 times)

SgtAlex86

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Combat Ai
« on: February 18, 2012, 01:24:16 AM »

its too good... how do i know it... cause it makes me scream "U CHEATING BASTERD!" after watching transport dodge 60 rockets trough some ridiculous maneuvering ^^
the collision detection thing alex did is just too good if there is way to avoid being hit by missile AI will find it and use it everytime so only way to hit em with rockets or torps is to make sure there is no way to dodge witch means point blank shots... q.q (or shooting at onslaught... that thing cant dodge moon coming its way ^^)


END OF RANT sorry  :-[

and that thing AI does when it has more than 1vs1 odds where it first circles around u and then attacks from every direction at once... how do i do it by commands... cant do it can i?  >:(
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Const

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Re: Combat Ai
« Reply #1 on: February 18, 2012, 01:26:08 AM »

well, you could disable enemy engines and then ram some torps into it
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SgtAlex86

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Re: Combat Ai
« Reply #2 on: February 18, 2012, 05:09:13 AM »

:/ alex could do something bout that retreating mode of the AI just make em "wigle" to dodge atleast SOME of the fire...  ;)
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noxxit

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Re: Combat Ai
« Reply #3 on: February 18, 2012, 05:24:55 AM »

I would rather applaud the AI. It knows what it is doing most of the time and uses valid strategies. If you let yourself get surrounded that is more or less a bad tactical decision you make - No escort? Overextended? Where is your Close Fire Support?
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Ghoti

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Re: Combat Ai
« Reply #4 on: February 18, 2012, 06:29:10 AM »

I think that behavior in fleet's need a little work. Where's the "Don't go wandering off on your own and get surrounded" button?

As for dodging...
See: https://www.youtube.com/watch?v=Itt0BNGd1nk&feature=related
I recommend you drop the shields and enter focus mode.
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