Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
It would also give Drams and Phaetons some interesting uses aside from being loot piñatas.
Quote from: naufrago on August 15, 2012, 03:51:00 PMIt would also give Drams and Phaetons some interesting uses aside from being loot piñatas.Are you kidding? That's the best part about raiding: loot piñatas.I'm going to say "nay" to this idea. I rather like the extra amount of credits I get from murdering a civilian vessel, and I like the extra twist to escaping that involves me escorting my civilian ships.
EDIT: What I'm saying is, having the option to dump fuel wouldn't suddenly change the Dram's status as a loot piñata. It would just give it additional tactical considerations.
And when fuel actually gets a purpose in the campaign, this will be pretty dumb. Like launching your supplies at enemies,, not smart.
sorry.... it just doesn't sound like a very good idea....
I would agree with you if I were given a good reason to do so.
...later on the fuel will actually useful for powering your ship... you will probably need to manage that quite a bit.
Not a fan of the idea, myself. It doesn't make much sense with fuel exploding in space, considering there's no air to oxidise it. Ship explosions I always figured as the air inside the ship being explosively decompressed while igniting catastrophically. I don't imagine fuel tanks would have the same air supply inside them. Indeed, such a thing would be a VERY bad idea for exactly this reason
I see it as something that would rarely be used, could break the AI (pressure tanker in deep space until it jettisons all its fuel), gives extra work to the devs (less time for other things) and can make the game even more complicated...