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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: (Apr-18) StarSECTOR Plus[ADOPT THIS MOD] 1.12  (Read 130228 times)

medikohl

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(Apr-18) StarSECTOR Plus[ADOPT THIS MOD] 1.12
« on: August 15, 2012, 12:53:12 AM »



the ships
Spoiler
[close]
Ok after a Thunderdome-esque struggle with craftomega. I have obtained control of Starfarer Plus. (i.e. I asked he said go ahead)

So I will be making the attempt to be keeping this thing afloat for now.

Currently have added some changes, mild balance tweaks, and probationary ship systems.

Link below. (HOLY F***)
version 1.12

NEW STUFF

built in weapon ships.
tinderbox frigate- magnetic bombs (slow moving bomb, explodes into a dozen unguided flechettes when close)
pestilence destroyer carrier- minipulse turret (small burst fire energy turret, pd capable)
armory destroyer- swarm needler (Shield overloading rapid fire rotary cannon)
barracuda destroyer- hyperbeam laser (large powerful long range beam weapon)
architect cruiser- heartseek torpedo launcher (slow torpedo, goes for the engines, good against front shielded cruisers and caps, usually misses anything smaller)

plus another dozen or so ships, plus redesigns of a few others.

Starfarer Plus is an expansion of the vanilla game, extending the number of ships types that can be flown.  I am trying to keep this as balanced as I possibly can, but if anyone has criticisms, let me know and I shall address them.

balanced with codex
« Last Edit: May 09, 2014, 08:30:31 PM by medikohl »
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Plasmatic

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Re: Starfarer Plus (New Management.) Updated to Current.
« Reply #1 on: August 15, 2012, 12:55:47 AM »

Sounds great, I still use this mod :)
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medikohl

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Re: Starfarer Plus (New Management.) Updated to Current.
« Reply #2 on: August 15, 2012, 12:57:23 AM »

well I've given ship systems to all of the ships, if there are any better fits for some of them let me know.
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medikohl

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Re: Starfarer Plus (New Management.) Updated to Current.
« Reply #3 on: August 15, 2012, 01:04:04 AM »

right now looking at the buckler heavy frigate, and seriously considering making it a light destroyer
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medikohl

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Re: Starfarer Plus (New Management.) Updated to Current.
« Reply #4 on: August 15, 2012, 01:59:18 AM »

next few ships I have in mind for inclusion.
Spoiler

T.T. and independent
independent
Heg and independent
T.T.
[close]
« Last Edit: August 15, 2012, 02:12:24 AM by medikohl »
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NightKev

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Re: Starfarer Plus (New Management.) Updated to Current.
« Reply #5 on: August 15, 2012, 02:41:43 AM »

Well, it's not really version 1.021 anymore is it? You've made some changes, you should change the version number. :P

Also, the link in the OP is broken if you click on it (need to copy/paste due to the spaces).
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conorano

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Re: Starfarer Plus (New Management.) Updated to Current.
« Reply #6 on: August 15, 2012, 08:00:46 AM »

i get a fatal null error whenever i use this mod with other mods

if it helps im using these mods:
interstellar federation 1.22
junk pirates 1.30
shadow order faction .3
asp syndicate o.30
the gedune 1.2

btw i like it that you continue this mod i like the additions to the normal factions
« Last Edit: August 15, 2012, 08:06:32 AM by conorano »
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medikohl

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Re: Starfarer Plus (New Management.) Updated to Current.
« Reply #7 on: August 15, 2012, 08:13:34 AM »

i get a fatal null error whenever i use this mod with other mods

if it helps im using these mods:
interstellar federation 1.22
junk pirates 1.30
shadow order faction .3
asp syndicate o.30
the gedune 1.2

btw i like it that you continue this mod i like the additions to the normal factions

I think there may be a bit of overlap with one of those, probably the stations. it works with the weapons mod though.
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Sunfire

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Re: Starfarer Plus (New Management.) Updated to Current. 1.03 coming soon
« Reply #8 on: August 15, 2012, 08:24:25 AM »

I've got a bunch of ships I just need to get coded and have been putting it off if you want them?
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medikohl

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Re: Starfarer Plus (New Management.) Updated to Current. 1.03 coming soon
« Reply #9 on: August 15, 2012, 08:47:42 AM »

I've got a bunch of ships I just need to get coded and have been putting it off if you want them?
well let me have a look at them
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medikohl

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Re: Starfarer Plus (New Management.) Updated to Current. 1.03 coming soon
« Reply #10 on: August 15, 2012, 08:55:45 AM »

I'm trying to keep a certain style in the game
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Sunfire

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Re: Starfarer Plus (New Management.) Updated to Current. 1.03 coming soon
« Reply #11 on: August 15, 2012, 09:15:16 AM »

I'm trying to keep a certain style in the game

I understand, they are all bashes
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medikohl

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Re: Starfarer Plus (1.03 is out)
« Reply #12 on: August 15, 2012, 09:36:13 AM »

updated
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medikohl

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Re: Starfarer Plus (1.03 is out)
« Reply #13 on: August 15, 2012, 10:41:02 AM »

what sort of class do we need now?
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Plasmatic

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Re: Starfarer Plus (1.03 is out)
« Reply #14 on: August 15, 2012, 11:36:26 AM »

I vote for a destroyer/cruiser class fast carrier that's not complete crap in combat.. and also IS Symmetrical.. :P

Maybe something along the lines of what the gunrunner mod has, its a kitbashed condor that is a carrier with PD and pilums.
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