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Author Topic: (Apr-18) StarSECTOR Plus[ADOPT THIS MOD] 1.12  (Read 130553 times)

robokill

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some suggestions
write some lore i have a dislike of ships without lore it just takes away from i just blew up a heavy terran advanced thingy in a freighter
add utility frigate not a freighter not a bruiser something in between
« Last Edit: August 21, 2012, 09:05:07 PM by robokill »
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CrashToDesktop

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Wait...4 Philum missiles?  The medium slot shot 3, sound a bit OP?
Anyways, give me the base sprite and I'll happily do it. :)
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medikohl

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Wait...4 Philum missiles?  The medium slot shot 3, sound a bit OP?
Anyways, give me the base sprite and I'll happily do it. :)

the medium mount has more missiles than the other medium mounts do
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medikohl

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Wait...4 Philum missiles?  The medium slot shot 3, sound a bit OP?
Anyways, give me the base sprite and I'll happily do it. :)

the medium mount has more missiles than the other medium mounts do


harpoon pod 12 missiles
philum         30 missiles

so need to make a launcher that shoots out 8 philum missiles, but fires them off in pairs.
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CrashToDesktop

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Ah, that sounds better. :) Give me the base sprite and I'll make it.
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medikohl

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Ah, that sounds better. :) Give me the base sprite and I'll make it.

well honestly the base sprites would probably work for this.
just set it to fire a pair at a time

[attachment deleted by admin]
« Last Edit: August 22, 2012, 08:30:34 AM by medikohl »
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CrashToDesktop

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So, these are already in-game?  Oh, it'll make packing the weapons so much easier. ;D
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medikohl

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So, these are already in-game?  Oh, it'll make packing the weapons so much easier. ;D
Exactly.
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medikohl

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So, these are already in-game?  Oh, it'll make packing the weapons so much easier. ;D
Exactly.


Currently working on some graphics for a light autopulse laser. does a damage per shot equal to the ir pulse laser, but rapid fires it in a rechargeable burst of 6
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medikohl

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So, these are already in-game?  Oh, it'll make packing the weapons so much easier. ;D
you could probably just post the whole thing here, and I'll add it in
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medikohl

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going to attempt a built-in ship.

it's a destroyer built around an autopulse.

[attachment deleted by admin]
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medikohl

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Re: Starfarer Plus (1.07)(UPDATED)(still taking suggestions)
« Reply #71 on: August 22, 2012, 01:38:02 PM »

new release is out

also have a new fighter. the typhoon

[attachment deleted by admin]
« Last Edit: August 22, 2012, 01:45:10 PM by medikohl »
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medikohl

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some suggestions
write some lore i have a dislike of ships without lore it just takes away from i just blew up a heavy terran advanced thingy in a freighter
add utility frigate not a freighter not a bruiser something in between
I can do it, but I'll need monkeys and typewriters for the monkeys, also bananas.

Or some volunteers.
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medikohl

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Re: Starfarer Plus (1.07)(UPDATED)(still taking suggestions)
« Reply #73 on: August 22, 2012, 03:12:16 PM »

Ok about halfway through making lore for the ships.

progress will continue.
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Trylobot

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Re: Starfarer Plus (1.07)(UPDATED)(still taking suggestions)
« Reply #74 on: August 22, 2012, 03:36:24 PM »

Loving the Norwest.
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