Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Poll

Versions, concerning ShaderLib

Fully support ShaderLib - Mod becomes dependant.
- 5 (71.4%)
Make versions with and without ShaderLib support
- 2 (28.6%)

Total Members Voted: 7


Pages: 1 [2] 3 4 ... 22

Author Topic: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV  (Read 162030 times)

robokill

  • Captain
  • ****
  • Posts: 424
  • Hey, over there stop looking at my guns!
    • View Profile
Re: The Gedune (early days yet!)
« Reply #15 on: August 16, 2012, 07:24:08 PM »

i stil grtting a copy error
Logged

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: The Gedune (early days yet!)
« Reply #16 on: August 17, 2012, 03:34:47 AM »

ah...

I shall try uploading it uncompressed, if you think that'll help.
Edit:

never mind, dropbox won't let me do that :( sorry.
« Last Edit: August 17, 2012, 03:37:06 AM by Hyph_K31 »
Logged

"GEDUNE, stop venting in front of your classmates!"

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: The Gedune (I'm On Holiday!)
« Reply #17 on: August 17, 2012, 03:39:49 AM »

Robokill, are you running any other mods? if you are that could be why - the Gedune don't play nice with other mods atm.
Logged

"GEDUNE, stop venting in front of your classmates!"

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: The Gedune (Getting there!)
« Reply #18 on: September 02, 2012, 07:38:11 AM »

Made a few adjustments to the Tenzens stats - I'm only recently back from holiday and I'll be going back to college soon, so don't expect a huge number of update because I'll most likely be swamped by masses of assignments... Or so I'm told by my tutors.
Logged

"GEDUNE, stop venting in front of your classmates!"

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: The Gedune (Getting there!)
« Reply #19 on: September 04, 2012, 02:02:57 PM »

A whole load of changes have been made, the Tenzen has received a nerf, and a few other balancing adjustments.

The spawn rate of Gedune fleets has, hopefully been reduced.

Also added a new fighter called the Duri. A new signature PD weapon has also been added to most Gedune ships.
Logged

"GEDUNE, stop venting in front of your classmates!"

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: The Gedune - Faction mod.
« Reply #20 on: September 06, 2012, 08:09:49 AM »

Added new weapon: the repeater - a rapid fire pulse weapon. no unique sprite yet.
Logged

"GEDUNE, stop venting in front of your classmates!"

Ghoti

  • Captain
  • ****
  • Posts: 283
    • View Profile
Re: The Gedune - Faction mod.
« Reply #21 on: September 18, 2012, 09:08:17 AM »

Interesting stuff on the horizon.
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: The Gedune - Faction mod.
« Reply #22 on: September 19, 2012, 05:19:19 AM »

Added new weapon: the repeater - a rapid fire pulse weapon. no unique sprite yet.
lol!
nooes!!

this is actually from my own mod :P.
Logged
Fractalsoftworks limited edition ban hammer.

theSONY

  • Admiral
  • *****
  • Posts: 673
  • Not a single Flux given
    • View Profile
Re: The Gedune - Faction mod.
« Reply #23 on: September 19, 2012, 06:07:55 AM »

Added new weapon: the repeater - a rapid fire pulse weapon. no unique sprite yet.
lol!
nooes!!

this is actually from my own mod :P.


 
:D
Logged
-the ABOMINATION - in progress

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: The Gedune - Faction mod.
« Reply #24 on: September 19, 2012, 06:39:17 AM »

well actualy it matches my lore ^^
,since the gekelonians travel the galaxy in search of technology.
They do not have there own technologies just those of huderds of other factions they meet.
we might have traded this one.  ;)
Logged
Fractalsoftworks limited edition ban hammer.

Ghoti

  • Captain
  • ****
  • Posts: 283
    • View Profile
Re: The Gedune - Faction mod.
« Reply #25 on: September 19, 2012, 08:32:45 AM »

From what I understand about the gedune. They would of outright killed you. The gedune not shooting the player is a placeholder.
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: The Gedune - Faction mod.
« Reply #26 on: September 19, 2012, 08:40:36 AM »

From what I understand about the gedune. They would of outright killed you. The gedune not shooting the player is a placeholder.
well.... the gekeloniers have other ways of obtaining knowledge....  ;)
Logged
Fractalsoftworks limited edition ban hammer.

Ghoti

  • Captain
  • ****
  • Posts: 283
    • View Profile
Re: The Gedune - Faction mod.
« Reply #27 on: September 19, 2012, 08:56:50 AM »

I guess I should say "Try" to outright kill you.
Logged

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: The Gedune - Faction mod.
« Reply #28 on: September 22, 2012, 01:10:55 AM »

Oh noes! Looks like I need to find a better name for the repeaters! And as an aside, I'll be working on a number of new variants to make genuine fleets more diverse

Logged

"GEDUNE, stop venting in front of your classmates!"

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: The Gedune - Faction mod.
« Reply #29 on: September 22, 2012, 02:40:21 AM »

ahh it doesnt matter if you use the name.
as long as the id's dont match.
could even be nice lore wise.
you gave me an idea for my mod!
i might start asking modders if i can take a couple of there weapons,
redo the sprite and stats a bit and use them!
would totally match my lore!  ;D
Logged
Fractalsoftworks limited edition ban hammer.
Pages: 1 [2] 3 4 ... 22