Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 11 12 [13] 14 15 ... 17

Author Topic: BattleFarer Forever [v 0.3]  (Read 129108 times)

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #180 on: April 09, 2013, 04:51:16 PM »

Uh, I'm not too good at spriting from scratch. However, Horsemonster did offer up his weapon sprites for download here that match the bsf styles quite well.

I could attempt to make some using the shipmaker, but I can't guarantee the results to be any good.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #181 on: April 09, 2013, 04:53:48 PM »

Ah brilliant, the main thing I'm in need of is fighters and bombers for the Ordanian and GGG fleets. And since SWS has declined my question for new sprites I'm at a loss
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #182 on: April 09, 2013, 05:17:33 PM »

Hmm, I'll give it a shot. However, SWS being the master overlord he is always had a distinct style that I had trouble mimicking. I'll give it my best though.
In the meantime, I compiled all my good ships into a single download with solid-color backgrounds. They can be found under the spoiler in this post.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #183 on: April 09, 2013, 05:19:01 PM »

Hmm, I'll give it a shot. However, SWS being the master overlord he is always had a distinct style that I had trouble mimicking. I'll give it my best though.
In the meantime, I compiled all my good ships into a single download with solid-color backgrounds. They can be found under the spoiler in this post.
Fantastic!! Thankyou very much! Unfortunately I'm away from my pc right now :)
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #184 on: April 13, 2013, 09:25:38 AM »

Finally got around to this. Not at all on par with SWS's original fleet though.

[attachment deleted by admin]
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #185 on: April 13, 2013, 09:26:23 AM »

Finally got around to this. Not at all on par with SWS's original fleet though.
Awesome!!! Thanks!
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #186 on: April 14, 2013, 09:52:14 AM »

PROGRESS REPORT!

Okay, so we got a bunch of new stuff added, some secret stuff but some i can brag about

Added Xangle's Smoke Effect script, which was refurbished by Uozmoz
Added Lazy Wizard and Xangle's Armor Piercing and Shield Piercing scripts
Added a new Minelayer weapon, for use with the Regal Basilisk
Added a bunch of other weapons, unlike any that's been seen before
Added the framework for the GGG and Ordanian factions
Added the rest of the uniques to get spawned

Fixed the spawning without enough crew problems
Fixed the spawning without enough supplies problems

Edited some ship stats and weapon stats for balancing
Edited the Wreckerbee unique faction to have 3 ships patrolling instead of one (major buff, watch out!)

No new DL link yet, that will hopefully come when all the GGG and Ordanian ships are implemented
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #187 on: April 19, 2013, 07:31:08 AM »

Finally got around to this. Not at all on par with SWS's original fleet though.

Can you do some for the GGG Heavy Industries too? :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #188 on: April 19, 2013, 05:31:22 PM »

Yea, but tennis and life and girlfriend have been consuming me.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #189 on: April 19, 2013, 05:32:10 PM »

Yea, but tennis and life and girlfriend have been consuming me.
Ahaa, whenever you can is great :D, bit smaller than the last ones
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #190 on: April 20, 2013, 11:10:23 AM »

Eh, It'd be better looking if you resized them. It's quite tricky to make small ships look not bland. And since I also may release these on Wyrdysm, I'm also following the screenshot format that is socially required.


[attachment deleted by admin]
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #191 on: April 20, 2013, 11:11:04 AM »

Eh, It'd be better looking if you resized them. It's quite tricky to make small ships look not bland. And since I also may release these on Wyrdysm, I'm also following the screenshot format that is socially required.

Brilliant man, thanks!
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #192 on: April 20, 2013, 11:12:39 AM »

Feel free to make any new sprites for either faction, they are sorely lacking cruisers and frigates?
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #193 on: April 26, 2013, 06:39:25 PM »

Expect a new video update soon guys :)
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

ramondarkdemon

  • Commander
  • ***
  • Posts: 117
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #194 on: April 26, 2013, 07:34:58 PM »

Why you don't ask for permission to using the war for universe ships
(they can be found in Battleships forever forums)
Logged
One day darkness was consumed my soul
Pages: 1 ... 11 12 [13] 14 15 ... 17