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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: BattleFarer Forever [v 0.3]  (Read 122599 times)

Sproginator

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Re: BattleFarer Forever
« Reply #90 on: January 13, 2013, 11:52:59 PM »

And thanks Machine for some amazing sprites!
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Okim

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Re: BattleFarer Forever
« Reply #91 on: January 14, 2013, 01:08:52 AM »

ok i had an idea for the anmar (more specificly my customised version of the one with the old colors)

How it works and the effects:

1. You activate the ability and it will start an animation (might be possible to make with the new codings)

2. The animation will start pulling in parts of the ship that is not directly connected to the ship (connected with beams or whatever)

3. The animation will work as a charge up beacuse when all the parts have been pulled into the hull it will either give a massive boost (like the hegemony capital ship) or it will give the ship a good boost in speed but lower it's turning speed

4. It will either be an ability that can last for a certain amount of time or it will be one that can be turned on and off at a cost.


There are two major problems with such animation:

1. you can`t animate ship border polygon and weapon/engine placements.
2. damage sprites (crack, flashes) will not apply correctly (or apply at all) to any animated stuff. So your ship`s husk will end up with all original sprite covered in cracks and wings being just greyed out breaking those cracks in some places.

On a side note - the first problem might be averted by some heavy scripting involving manual coordinates movement. API seems to contain weapon/engine coordinates and polygon parameters. But manual positioning frame by frame might be problematic.

Sproginator

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Re: BattleFarer Forever
« Reply #92 on: January 14, 2013, 02:56:06 AM »

Hmmm, A tricky thing to do then. Will look into it further when I get my PC. By the way it is looking to be here Thursday. If not the order is going to be canceled and I would go elsewhere
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A person who's never made a mistake, never tried anything new
- Albert Einstein

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- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

sini002

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Re: BattleFarer Forever
« Reply #93 on: January 14, 2013, 09:03:07 AM »

ok i had an idea for the anmar (more specificly my customised version of the one with the old colors)

How it works and the effects:

1. You activate the ability and it will start an animation (might be possible to make with the new codings)

2. The animation will start pulling in parts of the ship that is not directly connected to the ship (connected with beams or whatever)

3. The animation will work as a charge up beacuse when all the parts have been pulled into the hull it will either give a massive boost (like the hegemony capital ship) or it will give the ship a good boost in speed but lower it's turning speed

4. It will either be an ability that can last for a certain amount of time or it will be one that can be turned on and off at a cost.


There are two major problems with such animation:

1. you can`t animate ship border polygon and weapon/engine placements.
2. damage sprites (crack, flashes) will not apply correctly (or apply at all) to any animated stuff. So your ship`s husk will end up with all original sprite covered in cracks and wings being just greyed out breaking those cracks in some places.

On a side note - the first problem might be averted by some heavy scripting involving manual coordinates movement. API seems to contain weapon/engine coordinates and polygon parameters. But manual positioning frame by frame might be problematic.

that's why i said if possible ;D If we wont be able to do it I only need to "create" a new ability for it :P
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Sproginator

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Re: BattleFarer Forever
« Reply #94 on: January 14, 2013, 09:11:25 AM »

Anyways, I'm gonna take a look into all this when I get my PC, it will be here by Thursday :)
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A person who's never made a mistake, never tried anything new
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doodlydee

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Re: BattleFarer Forever
« Reply #95 on: February 24, 2013, 04:54:54 PM »

Hi can you just release the ship sprites I really like the ships, I dont know anything about modiding but I can try
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Sproginator

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Re: BattleFarer Forever
« Reply #96 on: February 25, 2013, 03:15:43 AM »

Hi can you just release the ship sprites I really like the ships, I dont know anything about modiding but I can try
Since the sprites are not mine I don't think I can do that sorry, give spriting a go mate, it's quite fun to build a ship that's unique :), I'll be getting started on this hopefully today now I've finally got everything up and running
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A person who's never made a mistake, never tried anything new
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- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

sini002

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Re: BattleFarer Forever
« Reply #97 on: February 25, 2013, 02:32:31 PM »

Hi can you just release the ship sprites I really like the ships, I dont know anything about modiding but I can try
Since the sprites are not mine I don't think I can do that sorry, give spriting a go mate, it's quite fun to build a ship that's unique :), I'll be getting started on this hopefully today now I've finally got everything up and running

so there will finally be work for us to do now?  ;D If so tell me what's needed  8)
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Sproginator

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Re: BattleFarer Forever
« Reply #98 on: February 25, 2013, 02:33:18 PM »

Hehe indeed there will be, I just need to figure out how starting ships are set up :P
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Doogie

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Re: BattleFarer Forever
« Reply #99 on: February 28, 2013, 02:10:48 PM »

Just saw this. I like that you are putting BSF ships in. You can use any of my ships as well.
...I like triangles.
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Sproginator

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Re: BattleFarer Forever
« Reply #100 on: February 28, 2013, 02:22:40 PM »

Just saw this. I like that you are putting BSF ships in. You can use any of my ships as well.
...I like triangles.
Wow thanks! I must say I'm really happy people like the concept. Cept now it means I have to do the mod xD
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

sini002

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Re: BattleFarer Forever
« Reply #101 on: March 01, 2013, 09:40:26 AM »

Just saw this. I like that you are putting BSF ships in. You can use any of my ships as well.
...I like triangles.
Wow thanks! I must say I'm really happy people like the concept. Cept now it means I have to do the mod xD

so what new ships are we allowed to use?  ;D
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Sproginator

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Re: BattleFarer Forever
« Reply #102 on: March 01, 2013, 10:18:31 AM »

Now hiring a coder, I really cant be bothered to learn the layout of all these new plugins and such
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

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Re: BattleFarer Forever
« Reply #103 on: March 02, 2013, 04:54:20 AM »

Okay guys, I'll be streaming making this mod, so you guys can track the progress, Care to watch? www.twitch.tv/sproginator
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

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Re: BattleFarer Forever
« Reply #104 on: March 02, 2013, 06:31:43 AM »

Can you get me an image of each of your ships on their own please? I cant get them from the ship files you gave me :/
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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