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Author Topic: BattleFarer Forever [v 0.3]  (Read 129505 times)

Sproginator

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Re: BattleFarer Forever
« Reply #75 on: January 08, 2013, 02:26:17 AM »

PC is going to be here early next week (Damn it take so long! D8)

As SOON as I get my PC, this mod is gonna get made, Currently practicing kitbashing at the moment, Shall see how that goes
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sini002

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Re: BattleFarer Forever
« Reply #76 on: January 08, 2013, 12:07:18 PM »

well it was about time  ;D
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Sproginator

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Re: BattleFarer Forever
« Reply #77 on: January 08, 2013, 12:10:22 PM »

well it was about time  ;D
Haha, expect some awesome new weapons too, and a few drones and ship systems, also a load of new ship sprites, will credit when I am on a pc next
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Sproginator

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Re: BattleFarer Forever
« Reply #78 on: January 11, 2013, 01:56:57 AM »

Currently looking at recovering the mod work on my old hard drive. If this work it'll be like nothing happened and I wont have to re-add each and every ship again. Fingers crossed!
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A person who's never made a mistake, never tried anything new
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sdmike1

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Re: BattleFarer Forever
« Reply #79 on: January 11, 2013, 07:38:00 AM »

*crosses fingers*

Sproginator

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Re: BattleFarer Forever
« Reply #80 on: January 11, 2013, 08:35:19 AM »

Sadly, It's buggered, Unless I can find an identical drive and have the PCB board changed :/
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

sini002

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Re: BattleFarer Forever
« Reply #81 on: January 11, 2013, 09:32:07 AM »

so it's back to start again?  :-\
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Re: BattleFarer Forever
« Reply #82 on: January 11, 2013, 09:50:24 AM »

so it's back to start again?  :-\
Almost, besides from what's left in my Dropbox folder, so not much
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A person who's never made a mistake, never tried anything new
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sini002

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Re: BattleFarer Forever
« Reply #83 on: January 11, 2013, 11:09:42 AM »

got anything i can/need to do?
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Re: BattleFarer Forever
« Reply #84 on: January 11, 2013, 11:28:15 AM »

got anything i can/need to do?
Hmmm, if your interested, I could do with some weapon and ship system ideas? Including hull mods :)
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A person who's never made a mistake, never tried anything new
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sini002

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Re: BattleFarer Forever
« Reply #85 on: January 11, 2013, 11:29:57 AM »

go on steam and we can chat about it.
if you rather want me to talk here i will need some time to think about systems

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sini002

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Re: BattleFarer Forever
« Reply #86 on: January 11, 2013, 03:50:09 PM »

A quick update for the people so you can know what we might be adding to the mod when it releases:

ok i had an idea for the anmar (more specificly my customised version of the one with the old colors)

How it works and the effects:

1. You activate the ability and it will start an animation (might be possible to make with the new codings)

2. The animation will start pulling in parts of the ship that is not directly connected to the ship (connected with beams or whatever)

3. The animation will work as a charge up beacuse when all the parts have been pulled into the hull it will either give a massive boost (like the hegemony capital ship) or it will give the ship a good boost in speed but lower it's turning speed

4. It will either be an ability that can last for a certain amount of time or it will be one that can be turned on and off at a cost.

 Short explination: The ability will start an animation that will pull in certain ship parts, after that all the engine power is transfered to the back to eiher give a massive boost for a certain amount of time or be possible to toggle on and off at a price

It would start in this shape:
Spoiler
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and after the system/ability is activated it will start an animation that will pull in  certain ship parts.


like this. (there is two possible ways it can end up too)
Version 1
1.
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2.
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Version 2
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Notes:
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Note: The sprite pics are pretty rude kitbashing (i'd guess it's called) so it may not require to be the final look,
        And i do have ideas for other systems but i have not made them a sprite or explination.

Note*: there might be a lot of words spelled wrong :P
[close]

« Last Edit: January 11, 2013, 03:57:01 PM by sini002 »
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sini002

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Re: BattleFarer Forever
« Reply #87 on: January 11, 2013, 03:50:53 PM »

And this too,
Spoiler
Another possible ship system:

This is meant to make The Hive more of a support ship

If you look at the picture you can see that i have marked of 2 areas on the ship.
These areas will work as a hangar for special drones, more specificly it is gonna be based on your drone idea.

It will spawn 1 drone from each of the marked areas, which will have a drone that will be of the size of a hound class frigate (might as well be smaller) which will be equiped with long range weapons. they are gonna be relativey slow or not able to move at all and provide long range support with the ship. I have not made any sprite to resemble them but they are either gonna be  circular or like maximillians shield drones just bigger.



[close]

And we are still planning stuff :) sprog might get his pc on monday so we can start with some coding  ;D
« Last Edit: January 11, 2013, 04:00:54 PM by sini002 »
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sini002

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Re: BattleFarer Forever
« Reply #88 on: January 11, 2013, 03:52:46 PM »

feel free to say opinions or ideas if you have any  :)
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Sproginator

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Re: BattleFarer Forever
« Reply #89 on: January 11, 2013, 04:03:08 PM »

Also, pc may be delayed, a faulty part was delivered to them so they have to replace that first, which could take an extra 1-2 days
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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