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Author Topic: BattleFarer Forever [v 0.3]  (Read 129096 times)

Uomoz

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Re: BattleFarer Forever [v 0.3]
« Reply #225 on: October 19, 2013, 09:13:30 PM »

Not really.
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mostmodest

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Re: BattleFarer Forever [v 0.3]
« Reply #226 on: October 19, 2013, 09:23:59 PM »

Crikey. What happened?
Was it the boarding thread?
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Yes, you are reading to far into this.

ValkyriaL

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Re: BattleFarer Forever [v 0.3]
« Reply #227 on: October 19, 2013, 09:50:39 PM »

partly, but not mainly, it was other things behind the scenes, and no, i wouldn't say he was a nice guy, he was very selfish and arrogant and would throw his fist at you if you said anything that didn't float his boat, he had his moments a while back, he was a nice guy, but recently he just turned into someone i just wouldn't call nice, at all.
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mostmodest

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Re: BattleFarer Forever [v 0.3]
« Reply #228 on: October 20, 2013, 01:39:35 AM »

So who's going to take over this operation?
Or is it gonna be disbanded?
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Wunder

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Re: BattleFarer Forever [v 0.3]
« Reply #229 on: October 20, 2013, 02:18:01 AM »

there is a reason for that if you look below his avatar. with red text.
His mods will go unmodded  :'(
But for what reason, he was the friendliest..

Also, how is you mod going, If its coming back im lookin forward to it.
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Gothars

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Re: BattleFarer Forever [v 0.3]
« Reply #230 on: October 20, 2013, 03:11:01 AM »

@ValkyriaL: The fact that Sproginator is banned does not constitute a free pass for badmouthing him.

I'll leave the thread open for now, in case someone else wants to take over (there was a team?), but I don't want to see that again.
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The game was completed 8 years ago and we get a free expansion every year.

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ValkyriaL

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Re: BattleFarer Forever [v 0.3]
« Reply #231 on: October 20, 2013, 11:49:08 PM »

I have it somewhere, its very outdated tho.
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Wunder

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Re: BattleFarer Forever [v 0.3]
« Reply #232 on: October 27, 2013, 03:35:50 PM »

.39A
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #233 on: February 20, 2015, 09:58:59 AM »

It's been a while, eh guys?

So, I'm thinking of starting this back up, since, well, I'm super bored!


However, Much has changed since my absence and I'm gonna need a hand with programming and worlds. Therefore

*cough*

I'm assembling a team



Apply now!

Head Developer: Myself (sproginator)
Team Manager:
Head Programmer:
Head Artist:
Lorewriter/Wordwizard:
Programmer/Shipmaker:
Programmer/Weaponsmith:
Programmer/Factionmanager:
Beta Tester 1:
Beta Tester 2:
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Voiddweller

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Re: BattleFarer Forever [v 0.3]
« Reply #234 on: February 20, 2015, 12:04:00 PM »

It's been a while, eh guys?
How did you? I just thought about for how long this mod was abandoned... Maybe noticed my download? :D
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #235 on: February 20, 2015, 12:06:13 PM »

It's been a while, eh guys?
How did you? I just thought about for how long this mod was abandoned... Maybe noticed my download? :D

Haha, Nahhhh. I've only just came back from a two year absence! I'm afraid the mod won't (Or shouldn't, haven't tried it yet lol) work in 0.65.2a at the moment. It needs an overhaul and reimagining which I plan on getting underway this weekend!
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Voiddweller

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Re: BattleFarer Forever [v 0.3]
« Reply #236 on: February 20, 2015, 12:19:42 PM »

Haha, Nahhhh. I've only just came back from a two year absence! I'm afraid the mod won't (Or shouldn't, haven't tried it yet lol) work in 0.65.2a at the moment. It needs an overhaul and reimagining which I plan on getting underway this weekend!
I can clean up sprite edges for you, also i think you need some weapon sprites as well... That's aside from whole lot of work updating it up to new campaign mechanics)
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #237 on: February 20, 2015, 12:22:41 PM »

Haha, Nahhhh. I've only just came back from a two year absence! I'm afraid the mod won't (Or shouldn't, haven't tried it yet lol) work in 0.65.2a at the moment. It needs an overhaul and reimagining which I plan on getting underway this weekend!
I can clean up sprite edges for you, also i think you need some weapon sprites as well... That's aside from whole lot of work updating it up to new campaign mechanics)

Thanks for the offer! So far, I mainly need the campaign interaction first so I can just SEE what needs doing to the ships hehe. Then, ONTO WEAPONS!
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Voiddweller

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Re: BattleFarer Forever [v 0.3]
« Reply #238 on: February 20, 2015, 12:58:14 PM »

Clean, soft edges
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #239 on: February 20, 2015, 01:45:53 PM »

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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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