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Author Topic: BattleFarer Forever [v 0.3]  (Read 128947 times)

SpaceRiceBowl

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Re: BattleFarer Forever [v 0.3]
« Reply #210 on: September 16, 2013, 01:00:31 PM »

I would
if i knew any code
 :(
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etherealblade

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Re: BattleFarer Forever [v 0.3]
« Reply #211 on: September 17, 2013, 02:21:48 AM »

Coding is large subject. It might help to narrow what it is that needs to be done. I'm sure Halp will come if we're patient. A new version is like a global reset for mods. Free hands will arrive once catch up has been achieved.
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #212 on: September 17, 2013, 02:23:05 AM »

Well, I namely need a person able to create the systems and spawn locations and fleets for me. There are a load of new ships needing adding/balancing
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mostmodest

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Re: BattleFarer Forever [v 0.3]
« Reply #213 on: September 17, 2013, 03:18:29 AM »

Hmm, no idea how to do it, but if you want to spend hours teaching me, I'm up for it.
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #214 on: September 17, 2013, 03:23:44 AM »

Hmm, no idea how to do it, but if you want to spend hours teaching me, I'm up for it.

Ahaa, if I knew myself lol.

I'll speak to old Wizard or Zaph, see what they can tell me lol

Most, you got me on Skype right?
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

etherealblade

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Re: BattleFarer Forever [v 0.3]
« Reply #215 on: September 17, 2013, 07:28:02 AM »

I just had an idea if we could just open up a currently working .6a mod....to see where they asign points for systems, that will be a massive tip. Lets see here... ;D Take neutrino for example, he has a file called neutrinoConvoySpawnPoint.java located in a "world" folder which is located in the data folder. It has the formats of spawn points and such. His mod is stable on .6a so I think it'd be a good reference. I think I have a break through.....I think :)..I think ;D...I can't understand any of dis :o !!!XD  ???

Perhaps getting him to explain what the codes actually mean and how they corrospond to the game is the best start.
« Last Edit: September 17, 2013, 09:52:34 PM by etherealblade »
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #216 on: September 17, 2013, 08:58:30 AM »

Oh, I know that side of it, it's just not enough to teach someone.

I could do it myself, but it'd take forever.

And I've got loads to do
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A person who's never made a mistake, never tried anything new
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- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

mostmodest

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Re: BattleFarer Forever [v 0.3]
« Reply #217 on: September 17, 2013, 04:40:39 PM »

Most, you got me on Skype right?
Yeah mate
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #218 on: September 17, 2013, 04:41:44 PM »

Most, you got me on Skype right?
Yeah mate

Ok cool

I'll assemble the team tomorrow :)
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

etherealblade

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Re: BattleFarer Forever [v 0.3]
« Reply #219 on: September 17, 2013, 09:54:03 PM »

well I was thinking you can just copy and paste the code. Then insert in your "Ids" and change the coordinates. Wouldn't that work? If so, maybe someone could create a template with blank slots for future modders if successful

I got skype set up.
« Last Edit: September 18, 2013, 10:32:28 PM by etherealblade »
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Sproginator

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Re: BattleFarer Forever [v 0.3]
« Reply #220 on: September 19, 2013, 12:03:08 PM »

well I was thinking you can just copy and paste the code. Then insert in your "Ids" and change the coordinates. Wouldn't that work? If so, maybe someone could create a template with blank slots for future modders if successful

I got skype set up.

It can work like that, But it's difficult if things go wrong, I'd have no idea what stuff does :P
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

ssthehunter

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Re: BattleFarer Forever [v 0.3]
« Reply #221 on: September 27, 2013, 07:20:28 PM »

Need some help? I know some basic java so if you need, I might be able to help you....
Might.
Hopefully.
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Wunder

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Re: BattleFarer Forever [v 0.3]
« Reply #222 on: October 19, 2013, 03:16:18 AM »

GOD DAMN SIR WAKE THE HELL UP!
THE MOD NEEDS TO BE BACK
IT NEEDS TO BE... :'(
OTHERWISE
WHAT IS THE POINT OF GIANT LASERS!
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ValkyriaL

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Re: BattleFarer Forever [v 0.3]
« Reply #223 on: October 19, 2013, 01:35:34 PM »

there is a reason for that if you look below his avatar. with red text.
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Doogie

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Re: BattleFarer Forever [v 0.3]
« Reply #224 on: October 19, 2013, 09:07:59 PM »

Wha? Noes, but he was so nice :(
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