I just had an idea if we could just open up a currently working .6a mod....to see where they asign points for systems, that will be a massive tip. Lets see here...
Take neutrino for example, he has a file called neutrinoConvoySpawnPoint.java located in a "world" folder which is located in the data folder. It has the formats of spawn points and such. His mod is stable on .6a so I think it'd be a good reference. I think I have a break through.....I think
..I think
...I can't understand any of dis
!!!XD
Perhaps getting him to explain what the codes actually mean and how they corrospond to the game is the best start.