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Author Topic: What determines fleet travel speeds?  (Read 2520 times)

xenoargh

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What determines fleet travel speeds?
« on: August 12, 2012, 05:26:15 PM »

Can we have the numbers that determine this?  I'd like to introduce a Hull Mod that makes ships all able to attain reasonable travel speeds (for a price, of course) but the variables that determine this aren't obvious.
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IIE16 Yoshi

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Re: What determines fleet travel speeds?
« Reply #1 on: August 12, 2012, 05:31:08 PM »

Oh God, the math has been posted before, but I can't seem to find it with search. Probably just me having a dumb.
As a general rule, giving ships Aug. Engines will increase their travel speed, as well as obviously increase combat speeds.
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xenoargh

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Re: What determines fleet travel speeds?
« Reply #2 on: August 12, 2012, 05:34:51 PM »

It says that, but in the Java code, it doesn't do anything obvious, other than change their base speeds. 

I don't think base speeds are the sole determinant and I'd like more data about how a "travel speed mod" needs to operate.
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Darloth

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Re: What determines fleet travel speeds?
« Reply #3 on: August 13, 2012, 06:08:31 AM »

The base travel speed for each ship is (Combat speed /2) + 100, I know that much.

So, Augmented Engines adds to combat speed, which adds to travel speed.

After that, I'm not sure of the calculation but I believe it goes at either:
The slowest Travel-speed of any given ship in the fleet.
OR
The average travel-speed of the fleet, with some subtracted as fleet size increases.
whichever is slower.

Sorry I can't remember the specifics!
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