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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.6.1a] Weapons Pack 0.32  (Read 135417 times)

Apophis

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Re: [0.54.1] Weapons Pack 0.31
« Reply #270 on: November 29, 2013, 03:12:15 AM »

I have updated it for 0.61, played it but not yet uploaded. I check if it is all ok and then upload it.
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Apophis

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Re: [0.6.1] Weapons Pack 0.32
« Reply #271 on: November 29, 2013, 09:36:39 AM »

uploaded new version
download 0.32
« Last Edit: November 29, 2013, 10:59:12 AM by Apophis »
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SpaceRiceBowl

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #272 on: November 29, 2013, 10:02:01 AM »

My Aurora Mk 2, IT LIVESSS  :D
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I really don't know what I'm doing...

Ryan

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #273 on: November 29, 2013, 10:44:16 AM »

When I equipped the Gatling Gun, I received a fatal error.

Edit: Light Burst Gun also gives a fatal error.
« Last Edit: November 29, 2013, 10:50:38 AM by Ryan »
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Apophis

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #274 on: November 29, 2013, 10:48:42 AM »

I forgot to update some of the weapon sound
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Ryan

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #275 on: November 29, 2013, 10:52:03 AM »

I forgot to update some of the weapon sound

I will wait until you update, the new missiles on this mod seem pretty cool.
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If the moon, in the act of completing its eternal way around the earth, were gifted with self-consciousness, it would be fully convinced that it was traveling its way of its own accord…

Apophis

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #276 on: November 29, 2013, 11:00:10 AM »

There were many wrong sounds but now i should have fixed them all
download 0.32
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Ryan

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #277 on: November 29, 2013, 11:03:01 AM »

Wow, thanks for the extremely quick fix.
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Garmine

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #278 on: November 30, 2013, 06:41:11 AM »

I was wondering if this works with Exerelin (i.e. will I be able to get the new weapons/ships)?
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HELMUT

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #279 on: November 30, 2013, 09:48:54 AM »

I'm not sure if it would work for Exerelin, the mod add a new station in the game.

Have to say i'm not incredibly fan of the sprites (i know most of them are older than dirt). Even though i'm happy to see a mod that add new modified vanilla weapons to the game.
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drakhades

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #280 on: December 01, 2013, 05:03:50 PM »

wow, this mod is amazing!   and it works with other TC mods like uzmos,   except for that mod switches the player to a different faction so you can't dock, but still, the shipbuilders and new ships/weapons are GREAT!
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Apophis

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #281 on: December 02, 2013, 12:46:59 PM »

I was wondering if this works with Exerelin (i.e. will I be able to get the new weapons/ships)?
This mod is not supported by Exerelin
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Garmine

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Re: [0.6.1a] Weapons Pack 0.32
« Reply #282 on: December 04, 2013, 07:20:53 AM »

I was wondering if this works with Exerelin (i.e. will I be able to get the new weapons/ships)?
This mod is not supported by Exerelin

It's a pity. :(
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*
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