Great game, and I'm really looking forward to the Campaign that Alex is working on currently. But there are a few small things that would be nice to have at some point down the road.
I would really enjoy the option to play on MUCH larger maps, as sometimes faster ships can retreat from the battle in a matter of seconds, which seems a little strange to me. I'd like them to have to take at least a little time to reach the end of the map prior to escaping so that there is a better chance of being able to intercept them in time.
Additionally, I saw someone else already mention it, but I would enjoy Larger ships having a little more main gun ammo than is currently supplied, but then again maybe you already have that situation well in hand with hull mods to hold more ammo, so this could end up being a non issue.
The one and only real annoyance that I have experienced while playing has to do with the priority system in place in the A.I. when you use commands to have ships capture points on the map at the same time as having a command to do something else like harass an enemy ship. I have seen a ship that is right on top of a capture point peal off to go harass another ship all the way across the map, and then the A.I. sends a ship that was near the harass target to go capture the point that was near my first ship. It kinda made me pull my hair out, lol, because I ended up losing the capture point and the battle didn’t go well at all after that. I wonder if there could be a system of priority with the commands, where we could put emphasis on which command was more vital than the other, just a thought.
But aside from that sort of stuff, which I assume will be resolved over time, this has been one of the best games I have played in a LONG time.
Keep up the great work sir!