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Author Topic: Starfarer 0.53.1a (Released) Patch Notes  (Read 167988 times)

CrashToDesktop

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #330 on: September 07, 2012, 06:55:53 PM »

Yea, start a patch notes thread so we can go make make wild speculations!

Quote from: Alex
Let the rampant speculation begin!

;D
« Last Edit: September 07, 2012, 06:58:56 PM by The Soldier »
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Thaago

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #331 on: September 07, 2012, 08:14:45 PM »

I think we should all just chill and let Alex do his thing. He's got to figure out how all of these elements are going to work - by themselves and how they will interact with each other. Giving us notes too early will just lead to disappointment if our favorite feature/detail gets the ax. I would prefer he works things out, codes them up, and then does a bit of testing on his own before he reveals what are going to be game defining decisions. I'm sure he will consider our feedback when the new features hit our screens, he always has.
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CrashToDesktop

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #332 on: September 07, 2012, 08:34:12 PM »

Most of the stuff I say is a joke, but I fully agree with Thaago.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uomoz

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #333 on: September 07, 2012, 10:45:19 PM »

I think we should all just chill and let Alex do his thing. He's got to figure out how all of these elements are going to work - by themselves and how they will interact with each other. Giving us notes too early will just lead to disappointment if our favorite feature/detail gets the ax. I would prefer he works things out, codes them up, and then does a bit of testing on his own before he reveals what are going to be game defining decisions. I'm sure he will consider our feedback when the new features hit our screens, he always has.

Old but gold. It has been said plenty times though.
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