I'm looking forward to the questing, mining, story aspect more than anything now. And of course the lvling process of the captains. When it's done, when it's ready, no matter how long it takes, I will be so happy
I do wonder though, will the skill/level/mastery cap be high? Cause i'd hate for Alex to put in all this work and we all "beat" the game in a few days or hours
Cause if its endless and all that and we have a star-map thats covered up with our systems, enough is enough.
So hopefully we'll start out in the middle of a massive star-map, where small time pirates and cargo and mining ships will roam, and getting our first destroyer will actually mean something and not just be like, okay, now to get into my cruiser. Then after we get either a small fleet of fighters, frigates, and destroyers the next couple systems will have cruisers, better weapons, better minerals to mine, more pirates to attack you. And so on and so on till you get far out with huge fleets of pirates, massive mining and fuel barges and big, tanky, groups of "defender types" for the weaponless miners and such.
Then maybe we can go back into the center and start buying some small stations with the wealth we accumulated on the outer rings. And slowly make a name for ourselves, either fighting pirates, being pirates, being traders, miners, or whatever we want.
I just cant stress enough how slow I want the progression to be, because meaningful games that bring you back time and time again are the ones you had feelings for. When you get that first big ship fully outfitted its a "*** YES" moment, when you lose it to an accident its a "oh god no..." moment. Instead of just, well restart! only took 20 min to get my cruiser!
I know im ranting but
TL : DR
I really hope the progression is meaningful and slow and emotion producing.