Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 12 13 [14] 15 16 ... 23

Author Topic: Starfarer 0.53.1a (Released) Patch Notes  (Read 167992 times)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #195 on: August 16, 2012, 08:53:50 AM »

Updated patch notes a bit.

Soon(tm)? Seriously, though - after 0.53.1a comes out, the next patch will be focused on campaign features. Exactly which features, I won't say quite yet :)
I'm quivering with excitement  ;D

You have no idea how excited *I* am to start work on this in earnest!
Logged

BillyRueben

  • Admiral
  • *****
  • Posts: 1406
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #196 on: August 16, 2012, 09:09:55 AM »

You have no idea how excited *I* am to start work on this in earnest!
A lot?
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #197 on: August 16, 2012, 09:12:51 AM »

hmm....those patch notes...
"jumper_Standard"
Is that new? :D

EDIT:
Graphics for the TPC?  The release must be getting close - you said the graphics probably wouldn't make it in to this.  :P

EDIT2:
Wait, Thermal Particle Cannon and Thermal Pulse Cannon?  Wut? ::)
« Last Edit: August 16, 2012, 09:15:48 AM by The Soldier »
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #198 on: August 16, 2012, 09:16:20 AM »

hmm....those patch notes...
"jumper_Standard"
Is that new? :D

That's from the Ironclads mod. Used it as a readily-available example.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #199 on: August 16, 2012, 09:18:07 AM »

Ah! :)
Anways, ah-hem:
Thermal Particle Cannon and Thermal Pulse Cannon?  Wut? ::)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #200 on: August 16, 2012, 09:19:40 AM »

Pulse. Pulse. "Particle" was an initial name for it, and I occasionally revert to using it. Thanks for the catch.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #201 on: August 16, 2012, 09:33:55 AM »

And, it's out. Link in the OP.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #202 on: August 16, 2012, 09:35:39 AM »

:D
Well, that was quick.
...
...
...
must...play...vanilla...
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7174
  • Harpoon Affectionado
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #203 on: August 16, 2012, 09:36:31 AM »

Ooooh, shiny captain.
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #204 on: August 16, 2012, 09:38:34 AM »

Muhahahahaha. Now I shall laugh evilly for no adequately explained reason
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #205 on: August 16, 2012, 09:44:09 AM »

\o/ yay!
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #206 on: August 16, 2012, 09:44:32 AM »

Ah, Thermal Particle Cannon strikes again!  In the description of the TPC, says Particle.

This seemed too small a bug to mention in the bugs section, so yes. :)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

sdmike1

  • Admiral
  • *****
  • Posts: 820
  • Dyslexics of the world, untie!
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #207 on: August 16, 2012, 10:00:57 AM »

Gaa, curse you parental controls on my brother's laptop requiring a password to run .exe files!
« Last Edit: August 16, 2012, 11:05:19 AM by sdmike1 »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #208 on: August 16, 2012, 10:03:32 AM »

Ah, Thermal Particle Cannon strikes again!  In the description of the TPC, says Particle.

This seemed too small a bug to mention in the bugs section, so yes. :)

Thanks again.

I'm going to release a real hotfix this time - for the built-in weapons bug - so stay tuned.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #209 on: August 16, 2012, 10:27:18 AM »

And the new build is up. (Fixes bug w/ "strip" and "load variant" permanently removing built-in weapons).
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 23