Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Is anyone else having the problem that Heavy Burst Lasers are not for sale on any station? (And particularly not at Corporate HQ)
I was. Mostly built-in large though. Since, as you said, it would be a problem for fighters. Though I figured if it was mounted on a capital ship designed to house such a weapon, the issue would be less apparent. I mean, yeah, you will still have the nasty-powerful weapon that's rather accurate, but that's a problem you face when charging an Onslaught head-on.Well, okay, the Onslaught has more than one gun, but the effect is much the same, I think
Found a typo in the mission description for Random Battle - "Helm the a capital ship..."
Loving the BUILT_IN weapons addition as well as terminator drones (though these are OP IMHO).
I assume that built_in weapons are never get 'sabotaged/destroyed' and ships will retain them in any circumstances when salvaged?
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Is is possible to disable a built-in weapon in battle with enough damage/EMP?
Oh yay! built-in weapond Just in time too, as one of the new ships I'm working on (coming slowly, got a lot of RL stuff going on simultaneously too...) will have one
Changes as of May 24, 2013Reinvented Starsector.That is all.
Quote from: Avan on August 15, 2012, 02:07:26 PMOh yay! built-in weapond Just in time too, as one of the new ships I'm working on (coming slowly, got a lot of RL stuff going on simultaneously too...) will have oneholy crapyour posts