Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Changes as of May 24, 2013Reinvented Starsector.That is all.
Added "Elite" Enforcer variant. Shows up in the Hegemony SDF.
Balance:Hyperion: increased fleet point cost to 15 (from 8 )
Really interested/amazed at the bump to 15FP for the Hyperion.
Added "Front Shield Emitter" that converts omni shields to front while increasing the deployment speed and arc and reducing the upkeep cost
Maneuvering Jets: removed all flux cost, stacks with 0-flux speed boost, added 5 second cooldown
Quote from: Alex on August 09, 2012, 10:46:33 AMAdded "Elite" Enforcer variant. Shows up in the Hegemony SDF.Nice, what loadout does it have?
QuoteBalance:Hyperion: increased fleet point cost to 15 (from 8 )I have to admit that the Hyperion was a bit strong, but 15 points? That's quite the increase.
Quote from: Xareh on August 09, 2012, 11:01:06 AMReally interested/amazed at the bump to 15FP for the Hyperion.Really? It seems like all I hear about is how my Hyperion can solo ________. And that thing gets way better with support.
Quote from: BillyRueben on August 09, 2012, 11:11:47 AMQuote from: Xareh on August 09, 2012, 11:01:06 AMReally interested/amazed at the bump to 15FP for the Hyperion.Really? It seems like all I hear about is how my Hyperion can solo ________. And that thing gets way better with support.Well yeah, but now that thing has more FP than any destroyer/frigtate/fighter wing regardless of how good they are and is only 1 fp below arguably the best cruiser in the game.Look, I know that thing roflstomps quite a lot of stuff, but how well can it deal with longer ranged autopulses/plasma/(no tachyon lance due to the nerf sadly, the hyperion will shake it off)/HIL alongside excellent PD like heavy blasters coupled with excellent missile support and a 360 degree front shield that now goes up faster too?
Quote from: Xareh on August 09, 2012, 11:16:40 AMQuote from: BillyRueben on August 09, 2012, 11:11:47 AMQuote from: Xareh on August 09, 2012, 11:01:06 AMReally interested/amazed at the bump to 15FP for the Hyperion.Really? It seems like all I hear about is how my Hyperion can solo ________. And that thing gets way better with support.Well yeah, but now that thing has more FP than any destroyer/frigtate/fighter wing regardless of how good they are and is only 1 fp below arguably the best cruiser in the game.Look, I know that thing roflstomps quite a lot of stuff, but how well can it deal with longer ranged autopulses/plasma/(no tachyon lance due to the nerf sadly, the hyperion will shake it off)/HIL alongside excellent PD like heavy blasters coupled with excellent missile support and a 360 degree front shield that now goes up faster too?It will just back off to take out smaller targets. Because it can, unlike full-scale cruiser.Also, Alex, I see you fixed the Burn Drive with offline engines, but how about EMP system active while the ship is disabled? It happened to me one day, I killed a Shade while it activated its EMP, and the lightning was striking me even after the ship was disabled. Is that intended?