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Author Topic: Starfarer 0.53.1a (Released) Patch Notes  (Read 167937 times)

naufrago

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #225 on: August 16, 2012, 04:44:53 PM »

Now to find out if it's save compatible with .53a...
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Alex

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #226 on: August 16, 2012, 05:09:28 PM »

The Onslaught's new weapons are glorious and its just a pure beast of a ship now. It was a good idea of yours to take some extra time for this supplement patch and really get a lot of things squared away - now you can take a good long time to work on the next patch knowing that everything is in top shape. ;D

Hopefully there won't be any horrible bugs to ruin that plan :)

Now to find out if it's save compatible with .53a...

Ought to be, though you might run into some of the squashed bugs (flare launchers showing up as weapons, say) if you use an old save.
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stonehand

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #227 on: August 16, 2012, 06:03:29 PM »

just wanted to drop in and say that the onslaght is now scary to fight great change and the tempest drone while being op is alot of fun :)
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silentstormpt

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #228 on: August 16, 2012, 07:33:44 PM »

So after this are you planning something special for us Alex?
Like stations or mining or maybe level progression *wink* *wink*
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YAZF

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #229 on: August 16, 2012, 07:43:27 PM »

Pretty sure he said after this patch (and any hotfixes for possible horrific bugs in this patch) he'll be focusing on primarily campaign stuff. We can only guess about what part he'll be working on first as there is a ton of different things he could implement. The fact is I feel as if this part will actually be trickier to work on than the combat.
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Dear Alex,
There should be a battlestation/star fortress fight in the main menu mission mode.  :)

Verrius

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #230 on: August 16, 2012, 08:04:53 PM »

He had better start with character progression or officers. Or something else I didn't spend countless hours and depriving myself of sleep adding.

(The further away those are, the more time I feel special darnit!)

Sledge Hammer

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #231 on: August 17, 2012, 12:57:39 AM »

I installed the new version, but at the end I get a windows message telling the application starfarer install doesnt work any more:
Quote
Problemsignatur:
  Problemereignisname:   APPCRASH
  Anwendungsname:   starfarer_install-0.53.1a-RC5.exe
  Anwendungsversion:   0.0.0.0
  Anwendungszeitstempel:   4b1ae3cc
  Fehlermodulname:   StackHash_9986
  Fehlermodulversion:   6.1.7601.17725
  Fehlermodulzeitstempel:   4ec49b8f
  Ausnahmecode:   c0000374
  Ausnahmeoffset:   000ce6c3
  Betriebsystemversion:   6.1.7601.2.1.0.768.3
  Gebietsschema-ID:   1031
  Zusatzinformation 1:   9986
  Zusatzinformation 2:   9986c1cf251cf260fdaf4bf5073c8967
  Zusatzinformation 3:   7839
  Zusatzinformation 4:   783901a90cb4cadb968f23ca51f9da49
[...]
Sorry that its all in german...

The game was installed fine though...
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mendonca

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #232 on: August 17, 2012, 01:22:47 AM »

(The further away those are, the more time I feel special darnit!)

Whatever happens, you are still special to me, Verrius!  ;D
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"I'm doing it, I'm making them purple! No one can stop me!"

hydremajor

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #233 on: August 17, 2012, 02:06:30 AM »

So turns out...The onslaught can have a 0 flux shield upkeep now....
WELP time to introduce negative shield upkeeps !
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Thana

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #234 on: August 17, 2012, 02:57:53 AM »

Wow, the new drone on the Tempest makes it a fair amount more powerful now, especially since the drone also works as a point-defence platform. Given in my save I'm flying them (well, I was until I picked up an Apogee for myself) I don't mind too much, but I'm kind of scared about trying to take one on with a frigate now, possibly even a destroyer.
« Last Edit: August 17, 2012, 02:59:58 AM by Thana »
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neonesis

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #235 on: August 17, 2012, 07:19:03 AM »

While trying out the new Onslaught, I fought with a Conquest, and well, it looks like its AI still sucks when it comes to broadside.

I mean, it actively used its maneuvering jets to turn itself frontally to my guns.
Unless it's a evasive move to decrease possible damage zone...
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icepick37

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #236 on: August 17, 2012, 10:06:36 AM »

Oh, Alex. I must say. I was never all that interested in flying the tempest until now. It always seemed so uninteresting for some reason. But now it's sooooo fun. It's a mini carrier! And it's boss.  :D
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“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
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Temjin

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #237 on: August 17, 2012, 11:01:22 AM »

While trying out the new Onslaught, I fought with a Conquest, and well, it looks like its AI still sucks when it comes to broadside.

I mean, it actively used its maneuvering jets to turn itself frontally to my guns.
Unless it's a evasive move to decrease possible damage zone...

The Conquest has actually used its Reapers against me now with the maneuvering jets. The AI isn't perfect, but the Conquest is fairly well outgunned in that matchup and needs its Reapers to equalize firepower.
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xenoargh

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #238 on: August 17, 2012, 11:22:28 AM »

I simply cannot wait to get my hands on this, the new built-in weapon feature all by itself is worth the hassles of finally moving my mod out of the core directories!  Will be downloading and installing it Sunday when I finally have some free time again :)
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TaLaR

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #239 on: August 17, 2012, 12:23:27 PM »

Actually about these reapers on Conquest - is it intended as AI test under difficult conditions ?:) Design is obviously suboptimal (with reasonable outfit ship is able to provide sustained fire from single broadside, interrupting that damage stream to fire very risky reapers is usually not worth it) and very hard to use even for player...
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