Firstly: thank you, Trylobot!
Version 1.9 of this editor reportedly now has to be placed in the same directory in which Starfarer is, right?
On a
Mac, which folder would that be in??? Because when I open Starfarer.app to look inside, there is no subdirectory within it called "starfarer-core" -- that seems to be a Windows-only filenaming convention for the game.
If the editor's .exe needs to live in the same folder where all of the primary moddable data of interest lives (subfolders for hulls, variants, weapons, etc.), in Mac Starfarer that directory path is:
Starfarer.app/Contents/Resources/Java/data/If this is wrong, then what is the proper location in which to place the editor before running it? Every time I try running the editor, it says there is no copy of starfarer-core at whichever location I try pointing it towards. Is it simply looking for a folder with that exact title? If so, it'll never find one in the Mac version of the game. But there have reportedly been Mac Starfarer players who say they've gotten this ship editor to run, so I figure it must be possible,
somehow...
Or is there some other aspect of Mac Starfarer's guts that the ship editor needs to be pointed to instead of the above? If so, which?
Crossover Games (which includes Wine) opens the ship editor just fine, though. Now, it's just a question of pointing it to the place where it expects to find what it requires to run. Please help! Thanks.