I don't have any fancy logo for this or anything, but here is the FreeSpace 2 mod I've been working on for a while. It integrates with the base game, spawning a station filled with ships and equipment at Corvus IV. The GTVA will also spawn fleets and one type of convoy, which will add to the equipment and ships in the station. The GTVA is hostile to the vanilla Pirate faction and neutral to all others.
This mod is also compatible with Uomoz's Corvus 17. The GTVA is neutral to most factions, and hostile to the Pirates, Junk Pirates, and Gendune.
Please note:
I hold NO COPYRIGHT to any of this stuff. FreeSpace2 is essentially abandonware, it's opensource, has an extensive modding community, etc. The original art and sounds are NOT my own.
Download link: http://anbuteam.net/starsector/FS2_1.2.zip (that's my own hosting)
Coming Soon (in order of when it'll get done):First round of capital shipsGTVA FactionShivans Faction
More capital ships (Vasudan)
More fighters/bombers (Vasudan)
Currently it contains the following:
WeaponsA bunch of ship-size weapons. These are mostly balanced.
They have ugly placeholder graphics. I'll be adding these eventually. These include the "Big Green Beam", "Small Green Beam", "Terran Turret" "Anti-Fighter Beam", "Flak Cannon" and other iconic weapons.
Loads of fighter weapons. These are balanced for use ONLY on the FreeSpace 2 fighters in this pack and have no turret graphics. Many of these have the original sounds for their weapon type. They do not spawn in stations or convoys and have no fitting requirement.
List: GTM Cyclops, GTM EMP Adv., GTM Harpoon, GTM Hornet, GTM Infyrno, GTM MX-64 Rockeye, GTM Trebuchet, GTW Kayser, GTW Mekhu, GTW Morning Star, GTW Prometheus S, GTW Subach
Fighter WingsGTF Ares: Heavy Assault Fighter
GTB Artemis: Agile heavy bomber. Anti-cruiser/capital.
GTB Artemis DH: Upgraded version of Artemis, slightly faster & more maneuverable. Anti-cruiser/capital.
GTB Boanerges: Very heavy bomber. Anti-capital.
GTF Hercules mk I: Assault Fighter
GVF Horus: Interceptor
SF Mara (Terran-spec): Assault Fighter
GTF Pegasus: Stealth Fighter (yes, it uses phase cloaking). Does heavy EMP damage and basic armor/shield damage.
GTF Perseus: Interceptor
ShipsSpoiler
GTC Aeolus - Assault Destroyer. Heavy armament, fairly low armor & HP
GTCv Deimos - Corvette (Cruiser-size). Heavy point-defense with fairly effective but not exceptional anti-destroyer-and-smaller weapons.
GTC Fenris - Decent destroyer with fairly good point defense but weak against other frigates
GTC Leviathan - Good anti-frigate destroyer with decent point defense capability
GTA Charybdis - AWACS ship (Destroyer). Custom ship system with custom AI. Buffs friendly fleet, debuffs enemy fleet. Very fragile, point defense weapons only.
GTS Hygeia - Rearming ship (Frigate). No weapons, no ship system. No hanger space, but has a flight deck. This is essentially a mobile rearming ship for fighter/bomber wings.
GTD Orion - Capital Ship. Heavy broadsides on one side. Relatively unprotected engines with front-facing weapons ineffective against most cruisers and larger.
GTD Hecate - Capital Ship. Very dangerous to most ships, but will have problems with more powerful assault-oriented capital ships like the Onslaught.
BalancingBalancing is tough! I've tried my best to ensure that these are balanced against the base fighter/bomber wings in Starfarer. Keep in mind that generally these ships are more powerful than most base Starfarer craft, and they all have shield systems (with the obvious exception of the Pegasus), and their prices and fleet points requirements reflect that.
For the most part, I've balanced the Assault Fighters against the Xyphos and Warthog, while also seeing how they do against Lashers and Buffalo mk2s.
The Interceptors I've balanced around them killing Trident Bombers but not too quickly. Wing vs wing the Interceptors will always win, though it may take a bit and they will take some damage. They will wipe the floor with Wasps and Talons, but can have problems against the heavier fighters.
The Pegasus is balanced around being able to turn the tide of skirmishes in your favor. They won't do much by themselves, but with their EMP missiles they are great at taking out engines and weapons on distracted frigates, destroyers, and even some cruisers.
Bombers are much more difficult to balance, but they are pretty effective in support roles against cruisers and capital ships (and slower destroyers) while they will get shredded by most fighter wings.
As this is my first mod release for Starsector, balancing suggestions are always welcome.
How You Can HelpI'm looking for a spriter/artist to help by creating weapon turret graphics. I'd also like some help making the ship sprites pop a bit--probably by adding subtle outlines or other tricks to make the ships look better in Starsector.
Enjoy!