Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Feature request: Burst PD and different target types  (Read 1278 times)

Dr.Noid

  • Lieutenant
  • **
  • Posts: 79
    • View Profile
Feature request: Burst PD and different target types
« on: August 05, 2012, 03:08:47 AM »

Currently, whenever a burst pd weapon that is on autofire finds a target it shoots all its charges.
I would like two rules for burst pd weapons:
1. Never use the last charge on something that is not a missile.
2. Only fire on targets of frigate size or larger unless fully charged.

I hate it when my burst pd fails to bring down a missile because it wasted all its shots on something big where the burst damage hardly contributes in the first place. On fighters the burst damage does actually have value, but it still should reserve a charge for missiles.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: Feature request: Burst PD and different target types
« Reply #1 on: August 05, 2012, 08:11:13 AM »

Please try to keep the bug reports and support section of the forum dedicated to actual technical issues.

Moving this to suggestions.
Logged