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Author Topic: [Modding] Defensive Ship System AI Type  (Read 1815 times)

Psiyon

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[Modding] Defensive Ship System AI Type
« on: August 04, 2012, 11:39:59 AM »

So, I've been toying around with ship systems for a while. One thing I've found disappointing is that there isn't an AI type that can properly make use of a defensive STAT_MOD system. In fact, every somewhat-logical AI type I've tried to use crashes the game. All that the system does is make a ship take 75% less armor damage when active.

I'm curious if there would be a chance of getting a generic AI type that detects incoming threats, and activates the system appropriately.
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Alex

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Re: [Modding] Defensive Ship System AI Type
« Reply #1 on: August 04, 2012, 11:51:01 AM »

Pretty unlikely until/unless system AI becomes moddable itself, or a system like that is added to the base game. But there's nothing like that in the base game now - so, an AI for that wouldn't get nearly enough testing. And if anything needs lots of testing, it's AI. I'd just rather not add anything that I know is going to be half-baked.

The only AI type that's going to work for STAT_MOD for the moment is WEAPON_BOOST, btw.
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Psiyon

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Re: [Modding] Defensive Ship System AI Type
« Reply #2 on: August 04, 2012, 12:20:08 PM »

Ah, alright. I figured as much, but you know I've always got to ask anyway :)

The only AI type that's going to work for STAT_MOD for the moment is WEAPON_BOOST, btw.
I see; thanks for letting me know.
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