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Starsector 0.98a is out! (03/27/25)

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Author Topic: .53a First impressions  (Read 49042 times)

icepick37

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.53a First impressions
« on: August 02, 2012, 03:11:09 PM »

Only played for a bit, but am finding it much harder now. also it's awesome to see the systems going off everywhere. also all the new icon art is amazing.  :D

Mule: Called it. Love it.  :D  Mauler and needlers ftw
Phase Skimmer: I love seeing wolves and medusa blinking around. Also medusae are so so much more deadly now.  D:
Phase Ships. This will take some getting used to. Although trapping them and letting them overload is fairly trivial if you outgun them. I have no idea how to pilot one. Need to play the mission featuring them a bunch methinks.
Hound: BOOyeah. Flares are the perfect complement to my already awesome build. BWA ha haaaaa.
Close Support Lasher is so OP now.  ;P

Love it. Can't wait for the campaign to start seeing this love.   :D
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hadesian

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Re: .53a First impressions
« Reply #1 on: August 02, 2012, 03:13:57 PM »

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Changes as of May 24, 2013
  • Reinvented Starsector.
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icepick37

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Re: .53a First impressions
« Reply #2 on: August 02, 2012, 03:21:00 PM »

I pronounce it really weird in my head.  :D  Which is why I must spell it that way.

EDIT: Aw the shield generator makes hound too easy...  ;)  Will be putting that on buffalo, though tyvm.
« Last Edit: August 02, 2012, 03:34:33 PM by icepick37 »
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CrashToDesktop

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Re: .53a First impressions
« Reply #3 on: August 02, 2012, 03:41:04 PM »

I love phase skimmer.  That blinking is oddly hypnotic. ;D
Phase ships are a bit hard to rid with.  Although they are easy to dodge torpedoes with, so long you have some flux to spare.
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BillyRueben

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Re: .53a First impressions
« Reply #4 on: August 02, 2012, 03:47:22 PM »

Harpoons are now scary as hell. Put the ECCM hull mod on the standard Vigilance, and I haven't stopped smiling since.

EDIT: Oh, and I love that the missiles actually avoid hulks now.
« Last Edit: August 02, 2012, 04:09:04 PM by BillyRueben »
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Thaago

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Re: .53a First impressions
« Reply #5 on: August 02, 2012, 03:54:35 PM »

I've only played the lasher, Buffalo Mk II (I got it for free, don't look at me like that), and Gemini:

B MkII: Still a bad ship, but now it feels like a bad combat ship. I am a fan. The shield mod makes a huge difference.

Lasher: I love this ability! Packs a really mean punch now.

Gemini: The drones are interesting - I'm not sure how I feel about them not recharging but they are really effective in a pinch. And they look really cool! Do they go in for repairs individually or do you have to call the whole group in?

For both the B MkII and Gemini I put the ECCM package on for the LRM's but didn't notice a huge difference? I think I just wasn't paying close enough attention.

Enemies: The AI is noticeably better - I'm actually having a pretty hard time again. :)
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Acolnahuacatl

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Re: .53a First impressions
« Reply #6 on: August 02, 2012, 04:06:38 PM »

Personally I feel that whilst phase ships are good, they're not exactly what I was hoping for. They function excellently with a fleet around you to distract opponents, but otherwise they'll eventually be swarmed - which, I suppose, is to be expected of any strike craft. They also have horribly small cargo bays in campaign, which I wasn't really expecting. All of those seem like reasonable design decisions, just not the ones I wanted: and the end result is that none of the phase ships perform very well solo. Though of the bunch, the Shade is probably the most usable as such; though even that has problems with larger ships.

Ah well.

medusae
YEEES
PROPER ENGLISH FTW
Pedantic classicist note: that's more like proper Latin. Of course it would be unfair of me to ignore the fact that English has something of a tradition of using Latin plurals for words that didn't begin with Latin, but that's not to say that the Latin plural is the "proper" one - only a reasonable choice. The English plural Medusas would serve just as well. Of course, if you'd rather use the original Greek, you could go with Meduses (or Medouses, if you're feeling particularly determined to be "proper" in your transliteration). But there's no particular reason to prefer the Latin plural unless you just like the sound of it.

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IIE16 Yoshi

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Re: .53a First impressions
« Reply #7 on: August 02, 2012, 04:19:10 PM »

I pronounce it really weird in my head.  :D  Which is why I must spell it that way.

EDIT: Aw the shield generator makes hound too easy...  ;)  Will be putting that on buffalo, though tyvm.

IIRC, that is the proper way to spell the plural form of medusa. Same as 'colossus' become 'colossi', not 'colossususususususes' like most people from Starcraft seem to think.
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Alex

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Re: .53a First impressions
« Reply #8 on: August 02, 2012, 04:34:14 PM »

Thanks for all the feedback, guys!

Gemini: The drones are interesting - I'm not sure how I feel about them not recharging but they are really effective in a pinch. And they look really cool! Do they go in for repairs individually or do you have to call the whole group in?

You have to call in the whole group.

For both the B MkII and Gemini I put the ECCM package on for the LRM's but didn't notice a huge difference? I think I just wasn't paying close enough attention.

It's not a huge difference in terms of pure numbers - you might not see at a glance whether a missile has this bonus. But in terms of the chance to actually hit something, it makes a big difference. Lots of missile misses are very near misses, so a relatively small nudge is enough to make a marked difference in effectiveness. Then there's the 50% chance to ignore each flare.

All of those seem like reasonable design decisions, just not the ones I wanted: and the end result is that none of the phase ships perform very well solo.

There might end up being some campaign map level perks for having phase ships - or an entirely phase-based fleet. Might. Will have to see, but if anywhere, that'll be the place where they'll be better for soloing - not in combat.
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Psiyon

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Re: .53a First impressions
« Reply #9 on: August 02, 2012, 04:38:56 PM »

Oh God the fast ammo feeder on the Hammerhead is ridiculous. Arm that thing with two heavy machine guns, and anything that gets close to you dies horribly.

And the fortress shield... not sure about how useful it is, but oh man is it pretty. That sound filter gave me a nerdgasm, though I think that at a full 360 coverage, some sound should still get through, but only a little.

Phase ships are... interesting. Definitely a lot harder to use effectively than a normal ship. I'll keep messing around with them, but I've got a feeling I'll be leaving them in the AI's much more capable hands.


EDIT:

I also find it kind of disappointing that like, a third of the ships out there all seem to have the active/normal flare launcher. Granted, these are mostly utility/civilian ships, but it would be nice to see some other type of defensive system for civies, to switch things up a bit.
« Last Edit: August 02, 2012, 04:45:09 PM by Psiyon »
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Faiter119

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Re: .53a First impressions
« Reply #10 on: August 02, 2012, 04:51:41 PM »

I managed to beat the "Ambush" mission with 79%. Armed the Doom with 4 Light assault guns and went to town. Though it did feel like the Shade was much less survivable than the Aflictor for some reason.

And i kept getting myself killed by forgetting the phase ships dont have any shields.

And the campaign is much more interesting now, really loving the Wolf, even though the Close Support Lashers are a real pain in the rectum with the firepower of four Dual Autocannons.
« Last Edit: August 02, 2012, 05:03:22 PM by Faiter119 »
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IIE16 Yoshi

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Re: .53a First impressions
« Reply #11 on: August 02, 2012, 04:53:14 PM »

Oh god, the Phase Teleporter on the Hyperion and the Skimmer on the Medusa.


Oh noes, a wall of pilums are coming for me? Whatever shall I do?! *pushes all the buttons and leaps across the screen*
http://i0.kym-cdn.com/photos/images/newsfeed/000/106/887/backpain-1292835351.jpg


EDIT:

Hyperion, with those pulsed beam cannons from the Neutrino Corp mod......
So much backdoor love.
« Last Edit: August 02, 2012, 05:03:06 PM by IIE16 Yoshi »
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theSONY

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Re: .53a First impressions
« Reply #12 on: August 02, 2012, 05:04:53 PM »

                                                                                        ::)                                                                                                                           http://yeahbutton.com/         
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legion

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Re: .53a First impressions
« Reply #13 on: August 02, 2012, 05:10:44 PM »

One thing that still irks me is when you have harpoons equipped and on autofire, they won't fire if your target overloads/vents (THE time to launch harpies).

But boy, i love the phase ships. The second phase frigate (the bigger one) with 2 railguns (center hp's), 2 harps and a burst PD is MEAN. And it hardly overloads, even when faced with a wall of salamanders/pilums.

(Also, add a third small ballisticassault weapon, please? The mortar is way too slow and the light assault is very flux hungry.)

IIE16 Yoshi

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Re: .53a First impressions
« Reply #14 on: August 02, 2012, 05:11:39 PM »

http://www.youtube.com/watch?v=_OKO8sWq5QU

The very first song in this mix pretty much sums up my opinion thus far. I don't even want to try out other systems, I'm having far too much fun blinking across the battlefield.
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