What would you rather have, an alpha with dozens of different aspects and features, non of which are fleshed out, interesting, balanced or complete, leaving a game lacking in charm, replay-ability and most importantly fun, or one with one or two aspect solidly and thoughtfully built to a very exacting standard. I don't know about you, but I much prefer the second option, making sure everything works well every step of the way and gradually building it from the bottom up, with excellent foundations, rather than trying to cram it all together form the top down, and then try to make every different aspect work without them collapsing into a messy heap.
As starfarer stands now, it is *already* the best tactical star-ship combat game I have played. period, Now I'm not syaing for a moment that that excuses a lack of updates, or that you should be satisfied only with what is provided here, but rather consider the Reason that this is the case, is because alex has single-minded focused on making the combat as meaty, stable balanced and interesting as possible. leaving everything but the very barest outlines of economy and campaign until later, where they will receive due focus and attention in time. If the care and attention to the combat system had been neglected to get other large scale features in place in a skeletal fashion, the combat would be no-where near as fun, and as a result the game would be a whole lot less appealing.
Just my 2 cents, as the Americans say, but really for the staff involved, this game is proceeding apace, with wonderful changes being made regularly and the best kind of dev focus.