Some ideas to help the tactical feel of the game a bit though changes to the tactical screen.
Idea 1: Bullet Projectiles and lasers appear as small yellow dots on the screen. Similar to how total annihilation did it. That means you can more easily watch how a fire fight plays out just by watching the tactical screen. For beams, something else will need to be done, or simply display each 'tick' of damage as a separate projectile on the map.
Idea 2: Mini-map in the bottom right of the screen that can be toggled, it provides a smaller more compact version of the full screen, minus the command abilities.
Idea 3: Add a small tactical feed like in Gratuitous space battles, only more serious and more technical and a better representation of the status of a ship. Raising shields, engaging in fighting, securing a point, overloading, taking armor damage, taking hull damage, etc.
Idea 4: Add a 'Speed Up' feature for in-battles also, this can help speed up the initial engagement along with chasing retreating ships when not much really goes on.
Idea 5: The current 'Capture' level on a point should be displayed as a ring around the graphic of the point on the map.
Idea 6: Display the health of enemy ships in health bars like are on your own ships.
Idea 7: Display the current soft/hard flux levels over their health bar on the tactical screen.
Idea 8: Make command points slowly regenerate over time, it seems that after long enough you simply cannot command your fleet anymore. Being able to receive a slow rate of new CP would be good, possibly augmented by holding comm relays.
Idea 9: Destroyed fighters are completely invisible on the tactical map as they can be hard to distinguish from still 'alive' fighters when something is behind them.
Idea 10: Destroyed fighter hulks appear as 'Asteroids' on the tactical map.
Idea 11: The option to see the grid outside of the tactical map, along with way points you've placed.
The other ideas for the tactical map can be found on my old topic
Advanced Fleet Commands.