Alrighty then. It's gotten a little late, so it'll probably be tomorrow morning before release. The weapons are fun to play around with and they seem pretty well balanced, excepting the Medium CEPC; for the amount of punishment it can throw downwind, even with the limited ammo well, it's just seems... too efficient. Like it doesn't chew through enough flux and can sustain too much firepower.
I'll see if I can't get access to a PC to run Codex on tomorrow and run the numbers on it. Bloody thing just crashes in wine.
Some screenshots of me playing around with 'em:
Charybdis in action with the new guns. Guess I need to make a heavy version, eh?The Morningstar kitted out in Shadowyards finery; the Sunder seem rather unimpressed.The Seski flying about with the 'Space Shotgun'; the Lasher seems to be taking it rather hard.I should probably replace the generic blaster shots for these things.
On a related note, I finally managed to get Balancesuite 5000 working in LibreOffice (I had to replace a lot of "iferror" arguments) and have finally been able to see the balance on more numerical and less intuitive level; the next patch is going to feature a lot of balance changes, mostly to the Charybdis. I'll have a changelog out tomorrow.
If I could get codex running in wine, things would probably be running a lot smoother; as is I'm mostly guessing at weapons values.
That's all for now.
Edit: Alright, having slept some I'm no longer feeling quite so loopy. I've been able to finish up the changelog for this release; it should be coming out later today.
v. 0.3.2a Changelog
Charybdis
substantially improved due to finally being able access to Balance Suite:
FP Cost reduced from 20 to 18
Flux Capacity increased from 12000 to 14000 Shield Upkeep reduced to 0.3 from 0.7, Shield efficiency reduced from 0.7 to 0.8 Max Speed increased to 70, Turn Rate to 40, and Turn Acceleration to 45 (possibly)
Fuel Efficiency (like
that matters) improved from 3.5 to 2.75
Range increased from 86 to 90 just so it's a multiple of 5.
Morningstar:
Shield Upkeep is now 0.2, Efficiency is 0.7
Price reduced to 11000
Enlil:
Increased speed from 90 to 110
Increased Acceleration and Deceleration to 80 (from 70 and 55, respectively)
Shield Upkeep is now 0.2, Efficiency is 0.7
Increased cost to 6500
Added the Seski Class-Corvette, with three variants, Standard, Attack, and Blockade Runner
All ships: Improved bounds fidelity and accuracy thanks to Trylobots ship editor (running in wine, sadly).
Added weapons systems:
The CEPC line of weapons, heavily focused on high burst damage but fairly low sustained damage (4):
Standard CEPC - General all purpose small energy gun
Light CEPC - Point Defense focused small turret, high rate of fire
Medium CEPC - Well rounded and deadly weapon, suited for Strike operations
Scatter CEPC - Murderous short ranged assault gun, fires a cone of CEPC rounds
I type CECP when I'm not paying attention, which caused some serious errors yesterday
Finished the Shrike and Blackcap line of missiles (2):
Shrike Missile Pod - Double barreled Shrike missile system with a reserve of twelve missiles
Blackcap Missile Pod - Double barreled Blackcap launcher with a reserve of twenty missiles
Added Missions:
Super Eluder Bros: Escape from a doomed Shadowyards facility under attack from an overwhelming Hegemony naval force.
Stricken: A small Shadowyards Security Force is attempting to evade a Hegemony taskforce; don't let them escape!
Sudden Guts Pill: Shadowyards Security has launched an unexpected raid on a remote Hegemony outpost; with only minimal defenses, plus an outdated Onslaught, drive them back... with your guts!
Nuts ta this!: As commander of a Shadowyards sponsored techmining operation, resolve a claims dispute with a similar Tri-Tachyon group... forcefully.
Rebalancing the Bender again, as the upgraded Charybdis rather makes light of the Falcon.