Alrighty then. So, Gabloc, I am still working on the mod, I just don't have a lot of time to put into it these days; it is not abandoned. I'm largely held up on the content side of things as I am just too busy with other projects to sit down and come up with assets.
As for Titann's post well... it seems pretty obvious you're frustrated by the general mobility of the faction. So, in order: it is true that the Skadi is pretty fast for a capital ship, but it is also fairly OP starved in comparison to the Astral and the Legion, at least in the current public release, and the standard versions ship system at least doesn't really stand out. The Charybdis is only really fast because of it's ship system; without that it'd be stuck with an otherwise moderately above average baseline speed. Generally, though I'd need more information to be sure, it sounds like you might be poorly set up to actually fight them, since it seems like you're not able to pin them down.
As far as your comment on the frigates goes, I will say that I find your contention that you'd need super-frigates to deal with them to be a pretty significant overstatement. Most of them are not particularly exceptional, with the rather obvious exceptions of the Shamash and Ninurta. Also, as an aside, none of the frigates have cruiser amounts of loiter time. Three of them (the Enlil, the Inanna, and the pirate Southpaw) reach destroyer levels of CR, but these ships also are either awkward messes (the Inanna, which is basically a sideways Brawler) or arguably don't really benefit much from having 300 seconds of combat readiness to begin with (the Enlil and Southpaw are both fragile enough to make that somewhat risky.) It's also noteworthy that this flight time is not particularly unusual even for vanilla frigates, as the Brawler and Vanguard both have 300 second deployment times, and the Monitor 360 seconds, though I'd say only the Monitor really benefits from being able to stick on field for so long just because of how good a speed bump it is. All the rest of the SRA's frigates have pretty typical peak CR times of between 120 to 240 seconds.
Finally, comparing the SRA to the Templar seems highly questionable to me. They are, flatly, just not on that level. They might situationally be very hard to fight if you lack a similar level of mobility or enough numbers to bog them down, but they simply don't have that level of punch or durability, and their mobility isn't enough to make up for the difference.