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Author Topic: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)  (Read 1121472 times)

MShadowy

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1500 on: April 22, 2021, 02:10:16 PM »

It's a peculiarity from adding the ship onto the market in a sort of side script to the main market update script; I'm not entirely sure how to fix it just yet, but it's a fairly minor issue as well.
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Oceanus

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1501 on: May 02, 2021, 11:36:16 AM »

I'm getting null crashes when I fit the Vardr Battleships and either try and fix the weapon grouping or attempt to load into a battle/simulation. I've experimented a few times, and I believe It's due to the number of mounts on the ship. When I fully fit it, the crashes occur, but when only half or under the amount that fills the weapons grouping page, the crash does not occur. I also was getting crashes with one of the redwing ships (one of the cruisers), but the file corrupted, so I haven't been able to replicate it.


Edit: I believe this is the crash log, this one occurred as soon as I full fitted the Vardr with random weapons, and hit auto-assign in the weapon groups pop-up

351222 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.coreui.refit.wgd2.Object.updateCheckboxes(Unknown Source)
   at com.fs.starfarer.coreui.refit.wgd2.WeaponGroupDialogV2.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: May 02, 2021, 11:44:02 AM by Oceanus »
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MesoTroniK

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1502 on: May 02, 2021, 12:33:22 PM »

Update Starsector.

minusthedrifter

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1503 on: May 09, 2021, 08:29:45 AM »

Is there a freighter larger than the Ashnan for this faction? I love the look of these ships and would like a whole fleet of Shadowyards ships. Haven't been able to find a larger freighter though and without being able to filter "freighters" specifically the list is huge.

Found them! The Cetus and Minos! Though they seem to be exceptionally rare in the markets.
« Last Edit: May 09, 2021, 07:16:19 PM by minusthedrifter »
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Histidine

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1504 on: May 19, 2021, 01:52:27 AM »

Minor bug:

The broken gate in Gigas can be scanned, although this causes a non-fatal NullPointerException (since it doesn't have a plugin defined in custom_entities.json). Afterwards, it can be used like a normal gate, but is missing the gate graphics.

Could be fixed by just removing the gate tag from the entity so it can't be interacted with, or making a custom rules.csv row for the gate interaction that doesn't allow scanning or jumping.
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Killsode

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1505 on: May 19, 2021, 02:28:25 AM »

hi, small question, where can you find the integrated shipyards upgrade? i dont think i've ever seen it.
Edit: sidenote, are shadowyards stations supposed to be a 60 day construction instead of the normal 90 of space stations?
« Last Edit: May 19, 2021, 03:27:11 AM by Killsode »
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Spess Mahren

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1506 on: May 20, 2021, 01:49:06 PM »

I wanted to ask if it was intended that black caps have neither guided_poor or do_not_aim, if anti-fighter is their job then they would want one of those tags, I find they can hit anything in their range regardless of firing angle so not having one of those tags by default makes auto aim sub optimal. Also it seems the shadowyards defense station blueprint will never spawn in the current version.
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Killsode

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1507 on: May 21, 2021, 03:39:16 AM »

I wanted to ask if it was intended that black caps have neither guided_poor or do_not_aim, if anti-fighter is their job then they would want one of those tags, I find they can hit anything in their range regardless of firing angle so not having one of those tags by default makes auto aim sub optimal. Also it seems the shadowyards defense station blueprint will never spawn in the current version.

i've had the blueprint spawn, it was in the theramin military market for like 400k. but i for some reason can already build it without the blueprint, but i think that may just be a weird interaction with something else
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Kanil

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1508 on: May 21, 2021, 04:41:48 AM »

If your relation with SRA is cooperative, you can build the station without the blueprint.

Also, sorry if this has been mentioned before, but I've been thinking that the pirate Elysium could use a few more OP or heavy ballistic integration to offset it not getting the Pandora Array for free. Unless it's intended to just be weaker/more OP starved than the other versions?
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Spess Mahren

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1509 on: May 22, 2021, 08:20:00 PM »

I wanted to ask if it was intended that black caps have neither guided_poor or do_not_aim, if anti-fighter is their job then they would want one of those tags, I find they can hit anything in their range regardless of firing angle so not having one of those tags by default makes auto aim sub optimal. Also it seems the shadowyards defense station blueprint will never spawn in the current version.

i've had the blueprint spawn, it was in the theramin military market for like 400k. but i for some reason can already build it without the blueprint, but i think that may just be a weird interaction with something else

I did some more checking, stelnet was no use do to the station using a custom spawning script from what I can gather, and it seems the station does have a chance to spawn. It just appears when the market is opened and its much more random where it will pop up then in 0.91.
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Vherkin

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1510 on: May 24, 2021, 06:42:01 AM »

Sorry to be a bother, i really love the mod by the way.

I just found a tiny bug, Modular Fabricators doesn't let you install nanoforge in them unlike what the tooltip say.

Thanks for everything, have a nice day !
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KDR_11k

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1511 on: May 25, 2021, 12:12:32 AM »

Is this the mod that adds Void Extraction? That industry feels a bit OP when combined with the Administrator skill and an AI core since it produces so many different things that +1/+2 to all of them gives way too much of a boost, rivalling or beating vanilla industries that are equipped with their rare booster item. The lack of size scaling is not an issue, even a size 6 colony has a hard time making more money with anything else.
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robepriority

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1512 on: May 25, 2021, 06:18:49 AM »

Gwyvern is asking for some balance feedback on discord, so I think that's Arkgenesis.

robepriority

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1513 on: May 25, 2021, 09:19:42 AM »

Has anyone had redwings command spawn in their Nex random sectors?

I can't seem to find one, and I assume redwings ships can't spawn without it.

grinningsphinx

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Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1514 on: June 15, 2021, 02:33:21 PM »

aye, experiencing the same thing. No pristine forge on the Modular Fabs:(
« Last Edit: June 16, 2021, 03:00:09 PM by grinningsphinx »
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