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Author Topic: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)  (Read 1115463 times)

Vayra

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #450 on: October 03, 2013, 03:10:07 PM »

I actually think the Dead Space-esque ones match up with the style pretty well. They're also gender neutral.

These guys right here:



Those guys own real hard. They are yours too, correct?

My question to you, though, is what happened to ms_potraits 004 and 005? ;)
« Last Edit: October 03, 2013, 03:18:52 PM by Vayra »
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im gonna push jangala into the sun i swear to god im gonna do it

MShadowy

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #451 on: October 03, 2013, 03:16:09 PM »

Well, they work alright I guess, but a big part of that is that they don't have exposed facial features.  And regardless of anything else, I definitely want to do away with the recolors.  So lazy.
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Grug

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #452 on: October 03, 2013, 03:17:06 PM »

I really like those ones. Were those the SHI pilots? Shite. I must have mistaken them for the guys from Vayra's mod. Is there a version of the mod without the anime-looking pilots?
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Vayra

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #453 on: October 03, 2013, 03:19:47 PM »

My mod doesn't have any portraits, I'm not much of an artist. :)

Also, haha I just realized that in portraits 001/002, what with the pose and the angle of the arm it looks like she's posing and taking a selfie with the bridge communication camera. Where is Shadowyards Heavy Industries finding these pilots?  :D
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im gonna push jangala into the sun i swear to god im gonna do it

Grug

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #454 on: October 03, 2013, 03:21:32 PM »

McDonalds, probably. Or Gr. 12 home ec classes.
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MShadowy

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #455 on: October 03, 2013, 03:35:25 PM »

Yeesh.

Well, whatevah, guess that's a couple votes to pull the player.faction file with the shadowyards portraits in it for the time being.
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Wyvern

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #456 on: October 03, 2013, 03:49:30 PM »

Personally, I like the current shadowyards portraits.  Though I'll agree that straight recolors are a little bit jarring; even just a few different minor details (add a bracelet, or change the eyes, or... I dunno, something) might help?
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Taverius

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #457 on: October 03, 2013, 03:52:34 PM »

Yeesh.

Well, whatevah, guess that's a couple votes to pull the player.faction file with the shadowyards portraits in it for the time being.
But but but, I like them D:
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No faction is truly established without a themed Buffalo (TAG) variant.

Vayra

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #458 on: October 03, 2013, 03:55:56 PM »

Yeesh.

Well, whatevah, guess that's a couple votes to pull the player.faction file with the shadowyards portraits in it for the time being.

No, no, keep them in! I don't think it hurts anything to have more options.
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im gonna push jangala into the sun i swear to god im gonna do it

MShadowy

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #459 on: October 03, 2013, 04:10:31 PM »

Ahhh... right, well. Okay never mind.
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Uomoz

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #460 on: October 03, 2013, 04:13:29 PM »

Yeesh.

Well, whatevah, guess that's a couple votes to pull the player.faction file with the shadowyards portraits in it for the time being.

No, no, keep them in! I don't think it hurts anything to have more options.
#Uomoz Rant 87853635

I do like the portraits and I want them in, but as a general statement I'm not a super fan of the "I don't think it hurts anything to have more options". Some options are fine but the experience of a game is, put very extremely, determined by the things the player can't do/change. If a game exceed in the options become more an "engine" then a game itself. That said, some options are needed, for example difficulty/graphic options.
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FasterThanSleepyfish

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #461 on: October 03, 2013, 11:28:01 PM »

Hey everyone, here's some music I found that might or might not be fitting to Shadowyards. I'm not MShadowy, so I wouldn't know, but here it is: http://youtu.be/hNE5DtLSEKg
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Vayra

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #462 on: October 04, 2013, 02:07:09 AM »

#Uomoz Rant 87853635

I do like the portraits and I want them in, but as a general statement I'm not a super fan of the "I don't think it hurts anything to have more options". Some options are fine but the experience of a game is, put very extremely, determined by the things the player can't do/change. If a game exceed in the options become more an "engine" then a game itself. That said, some options are needed, for example difficulty/graphic options.
I was speaking specifically in regards to player portraits, though, which I think both qualify as graphics options in a literal interpretation of the phrase and as something that the player should be able to change to whatever they like. I agree with you entirely when it comes to gameplay mechanics, et al., I'm just in favor of more portrait options, all of the portrait options. :)

Hey everyone, here's some music I found that might or might not be fitting to Shadowyards. I'm not MShadowy, so I wouldn't know, but here it is: http://youtu.be/hNE5DtLSEKg

I'm not MShadowy either but this is pretty cool and I like it.
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im gonna push jangala into the sun i swear to god im gonna do it

MShadowy

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #463 on: October 04, 2013, 08:22:05 AM »

Hey everyone, here's some music I found that might or might not be fitting to Shadowyards. I'm not MShadowy, so I wouldn't know, but here it is: http://youtu.be/hNE5DtLSEKg

Pretty neat!  Maybe not quite the sound I was thinking of (but then, I'm still not sure what that sound may be) but a nice listen.  Thanks for sharing it.
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MShadowy

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Re: (0.6.1a) Shadowyards Heavy Industries v0.4.2.2
« Reply #464 on: October 06, 2013, 05:04:59 PM »

So, for some reason I decided to give FTL another try.  As a result, my weekend has vanished on me, and I've recalled why I stopped playing FTL in the first place.

*flips desk*
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