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Author Topic: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)  (Read 1121773 times)

gruntmaster1

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #390 on: September 21, 2013, 09:16:09 AM »

Link in first post seems broken. It is  http://url=https//www.dropbox.com/s/gviiu87xk2z4abd/shadow_ships0.4.2.zip when it should be http://www.dropbox.com/s/gviiu87xk2z4abd/shadow_ships0.4.2.zip
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MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #391 on: September 21, 2013, 09:53:50 AM »

Well, I was in a hurry and I somehow become even more incompetent when that's the case.

In any case, I'm hoping to get the alternate paint scheme shoppe set up over the weekend.  I'll probably make it a community mod so anyone can add alternate paint schemes for their factions if they like.  The initial schemes on offer will be for SHI, of course:


Soon to be also in blue, red wing, and mercenary.

Anyway, that is all for now.
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Sabaton

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #392 on: September 21, 2013, 10:14:18 AM »

 The mercenary one is gorgeous!  :)
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Taverius

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #393 on: September 21, 2013, 12:45:19 PM »

I'll take the Red Wing, please.

The Solidarity is a lovely combat hauler! Now do something like the tarsus, ie a 'Brave Sir Robin ran away, bravely ran away away' style hauler. :)
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No faction is truly established without a themed Buffalo (TAG) variant.

Silver Silence

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #394 on: September 21, 2013, 02:27:37 PM »

Oh, if I had upvotes to throw at you for that mercenary version. I'd love to see more ships mocked up in those mercenary colours. Without the bold blue colours, the ship looks quite grim and foreboding. Looks wilted. Also reminds me heavily of a Weeping Willow in the drab colours.

The Red Wing (yes, that is now a off-shoot of the SHI, for the ~elite~ people :D) could maybe do with a smoother fade than the squares which seem to ignore the contours of the ship. Maybe a gradual fade into the reddish colours that follows the hull? I can see a line separating the armour plates. Could make a good boundary line for the fade.
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MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #395 on: September 21, 2013, 03:31:00 PM »

The red wing was actually intended for haughty mercenary captains (the idea was somewhat inspired by your jerk wingmate, Solo Wing Pixie, from Ace Combat Zero) but the idea of replacing Elite variants (that do not yet exist) with that paintjob has some merit.  I'm quite glad you like the Mercenary version as well.  I still have some work to do on these ideas, though, I guess.

I also have quite a bit to do in terms of coding, and I'll probably have to ask assistance at some point.  In order for this to work I need a custom station dialogue and one or two custom UI panels (for selecting a ship and then selecting a paint job for that ship); additionally I'd like the thing to recognize external mods and correctly initialize lists of valid ships for getting paintjobs, but that seems likely to be fairly simple given that I've already got a tool on hand for collating lists of ship hulls according to any arbitrary string.
« Last Edit: September 21, 2013, 03:44:41 PM by MShadowy »
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Silver Silence

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #396 on: September 21, 2013, 03:47:24 PM »

So you take a Charybdis there and trade it and some credits for a fresh coat of paint?
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MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #397 on: September 21, 2013, 03:52:12 PM »

Yup.  And/or any other ship supported.

With ShipAPI.setSprite() and ShipAPI.getExactBounds() you can change your ships graphic arbitrarily, but to do so out of combat you need a UI Dialogue specifically for it which is what I'm currently fiddling with.  (Please note I have not yet tested anything as none of the pieces are really in place; this may be a while.)
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Silver Silence

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #398 on: September 21, 2013, 04:02:22 PM »

More than patient enough to wait for you to grind it out, Shadowy.
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theSONY

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #399 on: September 22, 2013, 08:20:50 AM »

We All living in America  ;D

PS: it's just for FUN, nothing serious ;p
& yes i know that weapon are bit off

[attachment deleted by admin]
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-the ABOMINATION - in progress

MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #400 on: September 22, 2013, 08:23:52 AM »

... patriotic!  Or something?

Well, got a chuckle from me regardless.
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Gotcha!

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #401 on: September 22, 2013, 08:48:11 AM »

It's like an american flag was hanging around in space and you flew right through it. Patriotic? On the contrary! ;D
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Silver Silence

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #402 on: September 22, 2013, 08:54:15 AM »

SHI ships look incredibly weird without SHI weapons.
Most of those weapons look to be misaligned with their mounts and the harpoons on the left don't even appear to be attached to anything.
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Uomoz

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #403 on: September 22, 2013, 08:58:14 AM »

SHI ships look incredibly weird without SHI weapons.
Most of those weapons look to be misaligned with their mounts and the harpoons on the left don't even appear to be attached to anything.

I was up to post something like that.
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CopperCoyote

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #404 on: September 22, 2013, 12:48:06 PM »

We All living in America  ;D

PS: it's just for FUN, nothing serious ;p
& yes i know that weapon are bit off

The only way to make it more patriotic is to give it weapons that screech like a red tailed hawk (because that's whats used instead of bald eagles)
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Itches are scratched. Back-rubs are savored.
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