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Author Topic: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)  (Read 1115488 times)

Taverius

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Re: (0.6a) Shadowyards Heavy Industries v0.4.1b
« Reply #375 on: September 18, 2013, 09:42:59 PM »

A missile could absorb the entire "bullet", though, and everyone should know the Onslaught's habits of endless annihilators.
Ah right, that's probably it.

Sound wrong though, considering your enemy's hull won't stop it. I wonder if there's an easy way for MShadowy to set it so it doesn't interact with missiles in flight.

That cargo ship looks wonderful :)
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MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.1b
« Reply #376 on: September 18, 2013, 09:47:29 PM »

Uh... yes.  Took a bit to figure out why the initial SDF fleet kept spawning sans weapons but the issue is fixed now.  All that remains for the next release I guess is the onHit effect for the Nidhoggr and adjusting some now inaccurate ship descriptions (particularly the Charybdis, whose description is almost entirely off).  I'd like to also adjust the current loadouts for SHI ships, as they're currently a little obsolete given balance changes, and I'd like to bring the missions more in line with the current release; in particular I have rather big plans for the mission "They Might Be Giants" to make it more exciting and bring it more in line with current escape mechanics.

A missile could absorb the entire "bullet", though, and everyone should know the Onslaught's habits of endless annihilators.
Ah right, that's probably it.

Sound wrong though, considering your enemy's hull won't stop it. I wonder if there's an easy way for MShadowy to set it so it doesn't interact with missiles in flight.

That cargo ship looks wonderful :)

There probably is, yeah.  Might not even be particularly difficult with most of the code already in place.

And thank you, she came together pretty well.
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Darloth

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Re: (0.6a) Shadowyards Heavy Industries v0.4.1b
« Reply #377 on: September 19, 2013, 02:31:22 AM »

Ideally it -should- interact with missiles in flight, by destroying them and carrying onwards. (Wave projectiles often seem to have that property in games)

Heck, if possible, I'd like to see it go through ships as well!
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MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.1b
« Reply #378 on: September 19, 2013, 07:40:45 AM »

Well, it already does pierce ships (if their shields aren't up) so getting it to blow through missiles should be fairly easy.
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MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.1b
« Reply #379 on: September 20, 2013, 05:14:34 PM »

Alright.  Shadowyards 0.4.2 is up.

Changlog:
  • Solidarity class armed transport added; one is available at Impresario Shipyards from the start.
    • Equipped with a booster engine system that allows her to run if the heat gets too severe.
  • Elysium drive system made simpler to use for the ai, added visual effects for system use.
  • Unique graphics for Euripides and the Anar systems background now added.
  • Went over ship descriptions and brought the older ones more up to date.
  • Added descriptions for the Thetis and Hydra drones systems.
    • Totally forgot to add the interceptor missile system the Hydra supposedly carries, doh.
  • Updated the Niddhoggrs on hit effect to be more noticeable and made sure it was passing through missiles correctly; was unable to figure out how to make it blow up missiles though.
  • Brought Shadowyards missions generally in line with standard 0.6a missions.
    • Postponed fully going over "They Might Be Giants."
  • The Hegemony have been evicted from Anar, and now launch raids from Corvus.

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CopperCoyote

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #380 on: September 20, 2013, 06:03:12 PM »

I got an error pop-up.

Fatal: Error compiling [data.scripts.ShadowyardsModPlugin]
Cause: Parsing compilations unit "com.fs.starfarer.loading.A$1@118f5a
Check starsector.log for more info

Where is the starsector.log?

Edit: I found it. My computer tries to open it with the derpy notepad. It is in the starsector-core folder for any one else interested

Spoiler
java.lang.RuntimeException: Error compiling [data.scripts.ShadowyardsModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "com.fs.starfarer.loading.A$1@12cd19d"
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:199)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/anar/Anar.java, Line 208, Column 1: Identifier expected instead of 'EOF'
   at org.codehaus.janino.Parser.compileException(Parser.java:2635)
   at org.codehaus.janino.Parser.readIdentifier(Parser.java:2429)
   at org.codehaus.janino.Parser.parseQualifiedIdentifier(Parser.java:228)
   at org.codehaus.janino.Parser.parseReferenceType(Parser.java:1544)
   at org.codehaus.janino.Parser.parseType(Parser.java:1525)
   at org.codehaus.janino.Parser.parseClassBodyDeclaration(Parser.java:490)
   at org.codehaus.janino.Parser.parseClassBody(Parser.java:393)
   at org.codehaus.janino.Parser.parseClassDeclarationRest(Parser.java:372)
   at org.codehaus.janino.Parser.parsePackageMemberTypeDeclaration(Parser.java:251)
   at org.codehaus.janino.Parser.parseCompilationUnit(Parser.java:153)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:150)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.UnitCompiler.loadFullyQualifiedClass(UnitCompiler.java:9121)
   at org.codehaus.janino.UnitCompiler.import2(UnitCompiler.java:254)
   at org.codehaus.janino.UnitCompiler.access$0(UnitCompiler.java:240)
   at org.codehaus.janino.UnitCompiler$1.visitSingleTypeImportDeclaration(UnitCompiler.java:230)
   at org.codehaus.janino.Java$CompilationUnit$SingleTypeImportDeclaration.accept(Java.java:170)
   at org.codehaus.janino.UnitCompiler.<init>(UnitCompiler.java:228)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:154)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.UnitCompiler.loadFullyQualifiedClass(UnitCompiler.java:9121)
   at org.codehaus.janino.UnitCompiler.import2(UnitCompiler.java:254)
   at org.codehaus.janino.UnitCompiler.access$0(UnitCompiler.java:240)
   at org.codehaus.janino.UnitCompiler$1.visitSingleTypeImportDeclaration(UnitCompiler.java:230)
   at org.codehaus.janino.Java$CompilationUnit$SingleTypeImportDeclaration.accept(Java.java:170)
   at org.codehaus.janino.UnitCompiler.<init>(UnitCompiler.java:228)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:154)
   ... 7 more
[close]
« Last Edit: September 20, 2013, 06:09:08 PM by CopperCoyote »
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Vayra

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #381 on: September 20, 2013, 06:17:29 PM »

Yeah, I'm getting that same crash.

Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/anar/Anar.java, Line 208, Column 1: Identifier expected instead of 'EOF'

looks like the problem~

also, your modinfo stills says 0.4.1b :P

edit: yep, anar.java is missing a brace (}) at the end of the file  :)
« Last Edit: September 20, 2013, 06:20:44 PM by Vayra »
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Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #382 on: September 20, 2013, 08:42:48 PM »

Augh I'm terrible at java.  And it's even worse when I'm in a hurry, like I was earlier.  Durrhurrhurr.

Alright, alright, file replaced with one that works this time.

=Download=
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CopperCoyote

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #383 on: September 20, 2013, 10:40:31 PM »

I haven't had a proper test of the Elysium's new system, but it seems pretty awesome. The AI becomes a missile dodging master with it. Was it intentional to let it increase your strafe? The forward thrusters on the little wing things are amazing looking! I kept accelerating even if i could coast to the next place just so it'd fire.

I wasn't able to get my hands on a Solidarity because a convoy over wrote it before i could get there.
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Tchey

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #384 on: September 21, 2013, 01:43:42 AM »

The link in the first post is broken, but the on two messages above mine is good.

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Taverius

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #385 on: September 21, 2013, 04:49:35 AM »

I think you might have broken save compat.

Code
---- Debugging information ----
message             : data.scripts.world.anar.AnarHegemonyConvoySpawnPoint
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : data.scripts.world.anar.AnarHegemonyConvoySpawnPoint
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
path                : /CampaignEngine/respawnLocation/objects/lists/entry[2]/list/JumpPoint/destinations/com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination/destination/orbit/starPoint/containingLocation/objects/lists/entry/list/JumpPoint/orbit/starSystem/objects/lists/entry[2]/list/CampaignFleet[9]/ai/assignments/FleetAssignmentData/target/orbit/focus/orbit/focus/orbit/focus/containingLocation/spawnPoints/data.scripts.world.anar.AnarHegemonyConvoySpawnPoint
line number         : 83771
class[1]            : com.fs.starfarer.campaign.StarSystem
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.starfarer.campaign.CircularOrbit
class[4]            : com.fs.starfarer.campaign.CampaignOrbitalStation
class[5]            : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[6]            : com.fs.starfarer.campaign.ai.CampaignFleetAI
class[7]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[8]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[9]            : com.fs.util.container.repo.ObjectRepository
class[10]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[11]           : com.fs.starfarer.campaign.JumpPoint
class[12]           : com.fs.starfarer.campaign.Hyperspace
class[13]           : com.fs.starfarer.campaign.StarSystem$UpdateFromSystemLocationOrbit
class[14]           : com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination
class[15]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------

com.thoughtworks.xstream.converters.ConversionException: data.scripts.world.anar.AnarHegemonyConvoySpawnPoint : data.scripts.world.anar.AnarHegemonyConvoySpawnPoint
---- Debugging information ----
message             : data.scripts.world.anar.AnarHegemonyConvoySpawnPoint
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : data.scripts.world.anar.AnarHegemonyConvoySpawnPoint
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
path                : /CampaignEngine/respawnLocation/objects/lists/entry[2]/list/JumpPoint/destinations/com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination/destination/orbit/starPoint/containingLocation/objects/lists/entry/list/JumpPoint/orbit/starSystem/objects/lists/entry[2]/list/CampaignFleet[9]/ai/assignments/FleetAssignmentData/target/orbit/focus/orbit/focus/orbit/focus/containingLocation/spawnPoints/data.scripts.world.anar.AnarHegemonyConvoySpawnPoint
line number         : 83771
class[1]            : com.fs.starfarer.campaign.StarSystem
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.starfarer.campaign.CircularOrbit
class[4]            : com.fs.starfarer.campaign.CampaignOrbitalStation
class[5]            : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[6]            : com.fs.starfarer.campaign.ai.CampaignFleetAI
class[7]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[8]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[9]            : com.fs.util.container.repo.ObjectRepository
class[10]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[11]           : com.fs.starfarer.campaign.JumpPoint
class[12]           : com.fs.starfarer.campaign.Hyperspace
class[13]           : com.fs.starfarer.campaign.StarSystem$UpdateFromSystemLocationOrbit
class[14]           : com.fs.starfarer.api.campaign.JumpPointAPI$JumpDestination
class[15]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------
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Darloth

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #386 on: September 21, 2013, 06:21:09 AM »

I get that same error as Taverius gets, just to confirm that it isn't isolated.
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Darloth

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #387 on: September 21, 2013, 06:27:28 AM »

I can't believe I never noticed this before...

the Charybdis is basically just a scaled up Enlil! (okay, so it has some tweaks, a bridge changed to a gun protrusion, the hull pulled back and opened up for fighter launch bays... but in shape and even in bulge-placement, it's REALLY similar!)

I like that! :)
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MShadowy

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #388 on: September 21, 2013, 07:25:24 AM »

I think you might have broken save compat.

I'd honestly be surprised if I hadn't considering that this update removed a station and its associated spawn point from Anar.  Though funnily enough it seems to find objectionable the fact that the Convoy meant to deliver goods to that no longer present station has been removed.  Hmmmm...  I wonder if I could've kept save compat by just neutering the script.  I wouldn't think so, but... maybe.

I can't believe I never noticed this before...

the Charybdis is basically just a scaled up Enlil! (okay, so it has some tweaks, a bridge changed to a gun protrusion, the hull pulled back and opened up for fighter launch bays... but in shape and even in bulge-placement, it's REALLY similar!)

I like that! :)

Eheh, yeah, the two definitely have some similarities in terms of appearance.  In the end I decided that SHI should probably not all be flying wing ships, though.
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Taverius

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Re: (0.6a) Shadowyards Heavy Industries v0.4.2
« Reply #389 on: September 21, 2013, 07:45:13 AM »

I think you might have broken save compat.

I'd honestly be surprised if I hadn't considering that this update removed a station and its associated spawn point from Anar.  Though funnily enough it seems to find objectionable the fact that the Convoy meant to deliver goods to that no longer present station has been removed.  Hmmmm...  I wonder if I could've kept save compat by just neutering the script.  I wouldn't think so, but... maybe.
Ah. That's a little unfortunate, since it broke 2 of my savegames, but to be expected with 0.6 out for so little.
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