Alrighty, new release is up. Nothing fancy really.
v. 0.3.2c Changelog
Updated mod to be compatible with Starsector 0.54.1a.
Changed the fleet spawning system to use LazyLib; the LazyLib mod is now required for the mod to function.
Changed weapon balance on all CEPC type weapons.
All CEPC weapons are now burst firing, in order to throttle their their burst damage somewhat.
Light CECP:
Flux cost per shot has increased from 10 to 20.
Accuracy has been somewhat reduced (max spread from 0 to 3).
Shots recharged/second has been reduced from 4 to 2.5.
CEPC:
Now fires in three round bursts.
Flux cost has increased from 40 to 65 per shot.
Accuracy has been minutely reduced (max spread from 0 to 1).
Fire rate adjusted somewhat to account for burst firing; burst delay is 0.2, is chargedown 0.3.
Medium CECP:
Now fires in two round bursts.
Flux cost per shot has increased from 110 to 130.
Shot regen reduced to 1.5.
Damage increased by 5 (from 95 to 100).
Scatter CECP:
Damage has been reduced from 60 to 50.
Flux cost per shot increased from 65 to 100.
Enlil:
Fixed a typo in the description.
Increased flux capacity from 2,000 to 2,250.
Seski:
Increased flux capacity from 1,300 to 2,000.
Added some additional fleet types.
Oh, and I forgot to put in that that I fiddled with the CECP shot graphics; should have much better visual readability now, especially the light variant.
Clicky shiny download button! (If you really want to.)
Also, you'll need
LazyLib from now on with this mod. Um, sorry?
Edit: I slightly screwed up and removed the spawn points by accident. It's been fixed but if you've downloaded it before this edit you may need to grab it again.