Hello!
I've been enjoying the new updates to the mod, it'd actually been years since I last played with it, and the improvements and additions across the board are fantastic - seeing the custom station for the first time was truly a sight to behold
However, I noticed a few things pertaining to some of the ship systems though, which I'm not sure are intended
Firstly, fighter control relays description seems misleading; as best I can tell, it only affects fighters from the hosts ship, and this boost to its fighters actually has infinite range.
Secondly, the targeting jammers systems range, is not affected by systems expertise (this probably affects other ship systems as well).
Third, that the Minos' ship system seems to do absolutely nothing regarding ECM, as best I could tell.
Fourth and finally, that the Lock Drive on the Mimr has a tendancy to be used suicidally (at least with aggressive AI), ramming point blank into enemy capitals, which normally cripples or outright destroys the Mimr itself, and sends the enemy capital away at several hundred SU/s
Some unrelated notes:
I thought it was strange that the nidhoggr lance didn't have missile passthrough considering its slow ROF and huge damage.
The Wavepulse repeater on the Redwings Vardr currently has no weapon description.