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Author Topic: Sprog's Mod's  (Read 62725 times)

Sproginator

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Re: Sprog's Mod's
« Reply #90 on: August 08, 2012, 09:19:20 AM »

Quickships new update out!
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A person who's never made a mistake, never tried anything new
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arcibalde

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Re: Sprog's Mod's
« Reply #91 on: August 08, 2012, 09:36:45 AM »

You putted me in CREDITS  ???   But i just commented about background, dude...
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sproginator

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Re: Sprog's Mod's
« Reply #92 on: August 08, 2012, 09:37:15 AM »

You putted me in CREDITS  ???   But i just commented about background, dude...
So? Every little helps friend
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

arcibalde

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Re: Sprog's Mod's
« Reply #93 on: August 08, 2012, 09:39:12 AM »

Yes but, it's just, I just, it's only tiny suggestion...
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

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Re: Sprog's Mod's
« Reply #94 on: August 08, 2012, 09:41:45 AM »

Hmmm, if you don't find anyone (looking at general direction of Upgradecap  :P) to help you I could give it a shot...
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sproginator

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Re: Sprog's Mod's
« Reply #95 on: August 08, 2012, 09:44:03 AM »

Hmmm, if you don't find anyone (looking at general direction of Upgradecap  :P) to help you I could give it a shot...
Do you know how to implement factions within the campaign, creat spawn points and modify fleet compositions?
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

arcibalde

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Re: Sprog's Mod's
« Reply #96 on: August 08, 2012, 09:49:01 AM »

Hmmm, if you don't find anyone (looking at general direction of Upgradecap  :P) to help you I could give it a shot...
Do you know how to implement factions within the campaign, creat spawn points and modify fleet compositions?

Hmmm look at my mod and see if that answer your question. Great Minds of Starfarer show me trick or two :)
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sproginator

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Re: Sprog's Mod's
« Reply #97 on: August 08, 2012, 09:50:07 AM »

Hmmm, if you don't find anyone (looking at general direction of Upgradecap  :P) to help you I could give it a shot...
Do you know how to implement factions within the campaign, creat spawn points and modify fleet compositions?

Hmmm look at my mod and see if that answer your question. Great Minds of Starfarer show me trick or two :)
Five mins, gonna have food
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

arcibalde

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Re: Sprog's Mod's
« Reply #98 on: August 08, 2012, 11:22:06 AM »

Five mins, gonna have food

WOW 1 hour later and he is still eating. How HUGE you are?  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sproginator

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Re: Sprog's Mod's
« Reply #99 on: August 08, 2012, 12:12:26 PM »

Five mins, gonna have food

WOW 1 hour later and he is still eating. How HUGE you are?  ;D
Sorry, Forgot XD, Feel free to help out, ill give you the dropbox info soon, add me on steam, sproginator66
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

arcibalde

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Re: Sprog's Mod's
« Reply #100 on: August 08, 2012, 12:31:12 PM »

Steam??? Err i don't have that...
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sproginator

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Re: Sprog's Mod's
« Reply #101 on: August 08, 2012, 12:36:20 PM »

Steam??? Err i don't have that...
-_-
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

arcibalde

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Re: Sprog's Mod's
« Reply #102 on: August 08, 2012, 12:41:45 PM »

What? I have it in my boiler :)  (in bathroom)
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sproginator

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Re: Sprog's Mod's
« Reply #103 on: August 08, 2012, 12:42:27 PM »

What? I have it in my boiler :)  (in bathroom)
Lol
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

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Re: Sprog's Mod's
« Reply #104 on: August 13, 2012, 09:01:58 AM »

Moved the Battlefarer Forever mod to here:

fractalsoftworks.com/forum/index.php?topic=3854

Enjoy!
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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