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Author Topic: Sprog's Mod's  (Read 60481 times)

Erick Doe

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Re: Sprog's Mod's
« Reply #75 on: August 06, 2012, 06:43:39 AM »



That Lady of Pain ship is clearly inspired by Planescape Torment's Lady of Pain.  :)

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Sproginator

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Re: Sprog's Mod's
« Reply #76 on: August 06, 2012, 06:44:43 AM »



That Lady of Pain ship is clearly inspired by Planescape Torment's Lady of Pain.  :)


I for one love this ship, it just screams deadly
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SilverWingedSeraph

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Re: Sprog's Mod's
« Reply #77 on: August 07, 2012, 04:16:47 AM »

That Lady of Pain ship is clearly inspired by Planescape Torment's Lady of Pain.  :)


Actually it's the other way around. The ship, as I said, was part of a community project that was worked on by multiple people. One person would add a few bits, pass it on, someone else would work on it, etc, with the goal of making something in the end that didn't look completely stupid. Once it was finished, we were trying to decide on a name, someone pointed out "It looks like The Lady Of Pain from Planescape: Torment" and I realised "Oh yeah, it does! Sweet, decision made."

Sprog, my apologies on still not having those fleets for you. I'll work on them immediately after work tomorrow.
« Last Edit: August 07, 2012, 04:18:20 AM by SilverWingedSeraph »
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Sproginator

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Re: Sprog's Mod's
« Reply #78 on: August 07, 2012, 05:15:45 AM »

That Lady of Pain ship is clearly inspired by Planescape Torment's Lady of Pain.  :)


Actually it's the other way around. The ship, as I said, was part of a community project that was worked on by multiple people. One person would add a few bits, pass it on, someone else would work on it, etc, with the goal of making something in the end that didn't look completely stupid. Once it was finished, we were trying to decide on a name, someone pointed out "It looks like The Lady Of Pain from Planescape: Torment" and I realised "Oh yeah, it does! Sweet, decision made."

Sprog, my apologies on still not having those fleets for you. I'll work on them immediately after work tomorrow.
Hey man no rush, I'm just looking forward to seeing your epic work!
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Trylobot

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Re: Sprog's Mod's
« Reply #79 on: August 07, 2012, 02:48:58 PM »

Added your mod to the Master List of mods.
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Sproginator

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Re: Sprog's Mod's
« Reply #80 on: August 07, 2012, 02:50:15 PM »

Added your mod to the Master List of mods.
Awesome, which one?
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Re: Sprog's Mod's
« Reply #81 on: August 07, 2012, 02:51:04 PM »

Nvm
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Trylobot

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Re: Sprog's Mod's
« Reply #82 on: August 07, 2012, 02:59:51 PM »

It'd be nice to have an updated list of sprites on the original post, so we can see at a glance what your ship roster is (and also drool at them).
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Sproginator

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Re: Sprog's Mod's
« Reply #83 on: August 07, 2012, 03:00:33 PM »

It'd be nice to have an updated list of sprites on the original post, so we can see at a glance what your ship roster is (and also drool at them).
Which mod my good man?
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Re: Sprog's Mod's
« Reply #84 on: August 07, 2012, 03:27:39 PM »

Well both, really. Scribblefarer and the one using ships from SilverWingedSeraph. We modders love to see ship rosters, it makes us weak in the knees.
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Re: Sprog's Mod's
« Reply #85 on: August 07, 2012, 03:28:53 PM »

Well both, really. Scribblefarer and the one using ships from SilverWingedSeraph. We modders love to see ship rosters, it makes us weak in the knees.
Well, The Hive is going to be removed from the quick ships mod and placed into a different, more professional, campaign integrated one
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SilverWingedSeraph

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Re: Sprog's Mod's
« Reply #86 on: August 08, 2012, 03:34:24 AM »

Alrighty, here we go, as promised!

The Ordanian Fleet:
Spoiler




[close]

The GGG Heavy Industries Fleet:
Spoiler




[close]
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arcibalde

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Re: Sprog's Mod's
« Reply #87 on: August 08, 2012, 03:44:58 AM »

AWESOME ships :) 
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Re: Sprog's Mod's
« Reply #88 on: August 08, 2012, 07:48:44 AM »

Holy mother of god
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Re: Sprog's Mod's
« Reply #89 on: August 08, 2012, 08:55:59 AM »

Downloaded and saved, I'm now looking for someone who can help with Campaign integration(Factions and spawning and stations etc)
Credit will be given :P
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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