Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 3 [4] 5 6 ... 8

Author Topic: Sprog's Mod's  (Read 60385 times)

SilverWingedSeraph

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Sprog's Mod's
« Reply #45 on: July 28, 2012, 10:06:06 AM »


Here is the Wreckerbee. Sadly it's just not as awesome without the arm-articulation it had in BSF.
Logged

ramondarkdemon

  • Commander
  • ***
  • Posts: 117
    • View Profile
Re: Sprog's Mod's
« Reply #46 on: July 28, 2012, 10:27:39 AM »

sws you forgot to remove weapons ;-;
Logged
One day darkness was consumed my soul

SilverWingedSeraph

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Sprog's Mod's
« Reply #47 on: July 28, 2012, 02:46:55 PM »

I didn't forget. It just didn't seem necessary for the Wreckerbee, since the weapon sprites look like part of its arms anyway.
Logged

ramondarkdemon

  • Commander
  • ***
  • Posts: 117
    • View Profile
Re: Sprog's Mod's
« Reply #48 on: July 28, 2012, 02:50:52 PM »

I didn't forget. It just didn't seem necessary for the Wreckerbee, since the weapon sprites look like part of its arms anyway.
uhm ok ;-;
Logged
One day darkness was consumed my soul

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Sprog's Mod's
« Reply #49 on: July 28, 2012, 04:08:25 PM »

After looking into the matter, it seems I was mistaken about the hacking threat and had you mixed up with another user who got banned for that, ramon. My mistake.

Moving on, sprog, have a thing:

I'll post more cleaned up ship sprites as I can.

Cheers mate, Shall work on implementation in a minute
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Aratoop

  • Admiral
  • *****
  • Posts: 613
    • View Profile
Re: Sprog's Mod's
« Reply #50 on: July 29, 2012, 01:58:29 AM »

I didn't forget. It just didn't seem necessary for the Wreckerbee, since the weapon sprites look like part of its arms anyway.
uhm ok ;-;
When I saw your post, I looked up and down and actually said "what weapons?"
Logged
Quote
The community's response to a change is inversely proportional to its importance.

What do you call a dog who's a magician? A labracadabra

WKOB

  • Admiral
  • *****
  • Posts: 732
  • Odobenidine Benefactor
    • View Profile
Re: Sprog's Mod's
« Reply #51 on: July 29, 2012, 02:58:19 AM »

In any case the arms could have hidden weapon slots.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Sprog's Mod's
« Reply #52 on: July 29, 2012, 04:54:51 AM »

In any case the arms could have hidden weapon slots.
Good plan mate
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

SilverWingedSeraph

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Sprog's Mod's
« Reply #53 on: July 31, 2012, 03:00:12 AM »


Here's this.

And here's something else you didn't ask for but I thought I'd give you anyway. The alternate form of the first ship I gave you:


I'll have the rest of the ones you asked for in the next few days. Work has been kicking my ass and when I'm not working, I'm sleeping, or thinking about sleeping and going "Yeah, that sounds really nice."
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Sprog's Mod's
« Reply #54 on: July 31, 2012, 05:37:35 AM »


Here's this.

And here's something else you didn't ask for but I thought I'd give you anyway. The alternate form of the first ship I gave you:


I'll have the rest of the ones you asked for in the next few days. Work has been kicking my #!% and when I'm not working, I'm sleeping, or thinking about sleeping and going "Yeah, that sounds really nice."

Cheers man, ill be sure to credit you
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

ramondarkdemon

  • Commander
  • ***
  • Posts: 117
    • View Profile
Re: Sprog's Mod's
« Reply #55 on: July 31, 2012, 08:10:54 AM »

sws is a good idea you clear this ship:
Logged
One day darkness was consumed my soul

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Sprog's Mod's
« Reply #56 on: July 31, 2012, 01:38:23 PM »

sws is a good idea you clear this ship:

Where did you get this from?
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

ramondarkdemon

  • Commander
  • ***
  • Posts: 117
    • View Profile
Re: Sprog's Mod's
« Reply #57 on: July 31, 2012, 02:00:26 PM »

sws is a good idea you clear this ship:

Where did you get this from?
Battleships forever forums ;-;
Logged
One day darkness was consumed my soul

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Sprog's Mod's
« Reply #58 on: July 31, 2012, 02:12:09 PM »

sws is a good idea you clear this ship:

Where did you get this from?
Battleships forever forums ;-;
Then no, I'd like to get permission from now on, silver, what parts packs did you use for The hive? Can I have them? Or the Ini?
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

ramondarkdemon

  • Commander
  • ***
  • Posts: 117
    • View Profile
Re: Sprog's Mod's
« Reply #59 on: July 31, 2012, 02:23:28 PM »

sws is a good idea you clear this ship:

Where did you get this from?
Battleships forever forums ;-;
Then no, I'd like to get permission from now on, silver, what parts packs did you use for The hive? Can I have them? Or the Ini?
kae_shn
Logged
One day darkness was consumed my soul
Pages: 1 2 3 [4] 5 6 ... 8